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Google opens up ARCore access as SDK exits preview

Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store.

Alissa McAloon, Publisher

February 23, 2018

1 Min Read
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Google has launched version 1.0 of its ARCore augmented reality SDK, pushing the tool out of preview and allowing developers to create and publish AR apps to the Google Play Store.

First launched into a preview phase last August, Google’s ARCore uses motion tracking, light estimation tech, and environmental understanding to merge virtual content with real-world environments, all through the lens of a smartphone.

The full release boosts the number of Android devices that support ARCore apps up to 13, though Google is eyeing partnerships with other manufacturers to add more devices to that pool. Currently, only select phones in the Google Pixel, Samsung Galaxy, LGE V30, ASUS Zenfone, and OnePlus families are supported. A full list of those devices and the manufacturers introducing support later this year can be found on Google’s blog

Google says that developers that have already used ARCore during its preview phase are now able to publish their creations to the Google Play Store. Additionally, those des will likely notice improvements and additional support hitting the devkit with the 1.0 update, including improved environmental understanding that allows players to place virtual objects on uniquely textured surfaces.

More information on the release can be found on Google’s developer portal

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2018

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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