Havok Licenses Physics Engine To Atari's Path of Neo
Havok, a supplier of cross-platform middleware solutions, is the physics engine behind the latest installment of video games to accompany the popular The Matrix mo...
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
Havok, a supplier of cross-platform middleware solutions, is the physics engine behind the latest installment of video games to accompany the popular The Matrix movie series, specifically the just-released multi-console title The Matrix: Path Of Neo. According to the company, Atari's wholly owned Shiny Entertainment development studio chose Havok Physics because it needed to create an immersive world for gamers to play as Neo, the central character, and relive his most important scenarios from the complete film trilogy, including the original film, The Matrix. Havok Physics allows a wide range of objects to move and interact with the same sense of mass and motion as they do in real life, changing the outcome of the game from moment to moment based on a player’s interactions with the world. Using Havok Physics’ extensible SDK and source code, Shiny implemented its own custom controllers that allow characters to perform martial arts and gravity-defying moves.
About the Author
You May Also Like