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Havok Physics Co-opted For Amped 3

Middleware physics firm Havok has announced that its HydraCore technology has been used by developer Indie Built and published 2K Sports for Xbox 360 launch title _Ampe...

Simon Carless, Blogger

November 18, 2005

1 Min Read
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Middleware physics firm Havok has announced that its HydraCore technology has been used by developer Indie Built and published 2K Sports for Xbox 360 launch title Amped 3. According to the firms, Havok Physics allowed Indie Built to easily tackle problems of vast scalability to show large mountain ranges and high-fidelity collision detection for snowboarding tricks, both required for the game, and Indie’s designers were able to create vast mountain ranges yet easily scale down to individual runs, all while the snowboarders jump and trick their way downhill. “The use of Havok allowed us to expand Amped 3 in a lot of new and exciting directions such as the Park Builder where you can modify the mountain to build your own park; as well as the Sledding mode where you try to hang on for dear life and then score points with your phenomenal crash,” states Steven ZoBell, President of Indie Built, Inc. Havok’s game-play physics can also be found in launch Xbox 360 titles NBA Live 06, Perfect Dark Zero, and Condemned: Criminal Origins, as well as forthcoming X360 games The Outfit, Saint’s Row, Ghost Recon3: Advanced War Fighter, and The Elder Scrolls IV: Oblivion.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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