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HeroEngine Developer Simutronics Reorganizes Amid Growth

Simutronics, the company behind the HeroEngine that's used in MMOs including BioWare's upcoming The Old Republic, has reorganized in order to support growth of its engine business.

Kris Graft, Contributor

February 16, 2010

2 Min Read
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Simutronics, the company behind the HeroEngine that's used in MMOs including BioWare's upcoming The Old Republic, has reorganized in order to support growth of its engine business. Simuntronics, founded in 1987, will now be home to two new divisions: HeroEngine and Simutronics Games. The company promoted Neil Harris to president of HeroEngine, overlooking licensee support, and Herb Marselas as VP of engineering. CEO David Whatley is taking over as president of Simutronics Games. HeroEngine is used by a wide range of customers, including large and small studios that make anything from games to government applications, Simutronics said in a statement. Aside from BioWare's highly-anticipated MMORPG Star Wars: The Old Republic, HeroEngine is also licensed by Zenimax Online Studios, the sibling studio to Oblivion developer Bethesda Softworks that's working on an unannounced online game. Marselas said the company is currently hiring. A statement said that due to new licensees, Simutronics will be expanding its development teams near Washington, D.C. and St. Louis, MO. HeroEngine's website said the engine features live collaborative development via online, real-time game creation that offers instant feedback, and middleware that includes SpeedTree, FaceGen, Scaleform GFx and others. The HeroEngine was originally developed by Simutronics for the MMORPG Hero's Journey, which has been in development for several years and has yet to receive a firm release date. Simutronics is also the developer of games including GemStone IV, DragonRealms, Modus Operandi, Alliance of Heroes, and CyberStrike 2. The Simutronics Games division will focus on social networks and iPhone game development, the company said. "I've always had a passion for creating games, and our new corporate structure lets us take what we've learned over the past two decades and focus exclusively on applying it to new gaming platforms," said Simutronics Games president Whatley.

About the Author

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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