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High Voltage's Corso: Wii Deserves Better Games Than It's Getting

Talking to Gamasutra during E3, High Voltage creative director Matt Corso has been discussing the developer's just-announced Wii FPS The Conduit, suggesting that, for the cor

July 16, 2008

2 Min Read
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Author: by Chris Remo, Staff

Talking to Gamasutra during E3, High Voltage creative director Matt Corso has been discussing the developer's just-announced Wii FPS The Conduit, suggesting that, for the core gamer, "The Wii is a really cool game system... it's worth better games than it's getting right now." High Voltage (Harvey Birdman, Leisure Suit Larry: Magna Cum Laude) has been working on the Wii-exclusive first person shooter for some time, with the alien-heavy title - featuring with both a single player campaign and online multiplayer components - tentatively scheduled for release in Q1 of 2009. Speaking to Gamasutra about the circumstances that made High Voltage create the game as a Wii exclusive, Corso commented: "It seems that no developer was really pushing the system, and we wanted to really take advantage of the hardware and show that the Wii is capable of doing much more than what people were actually doing on it. Also, we felt there weren't enough hardcore first-person shooter-style games available on the system, and this system is so perfect for that style of game. We saw an opportunity to take advantage of it, and make something really special for the system. The Wii is a really cool game system. It's worth better games than it's getting right now. There are some great games out there for the system, but it just seems like there's such an opportunity to do so much more with it. Considering it's such a popular system right now, it just doesn't make sense to not focus on making really quality games." Corso also weighed in on graphical fidelity and quality of Wii titles, noting: "The system can actually display some really quality visuals, and right now the bar has been so low that it was easy to exceed that bar at first - and now we feel we're just going way beyond that point. But you know, it makes sense. The Wii is very strong, and it's going to have a lot of staying power, and it's going to be here for a long time to come. We as a studio see no reason why we shouldn't take advantage and try to develop the best experience possible for the Wii." The full interview with High Voltage's Corso will appear on Gamasutra in the near future.

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