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IGN Announces In-Game Ad Technology Launch

IGN Entertainment has announced that it is extending its technology platform to serve dynamic content and advertising in video games, in a move to compete with other game...

Simon Carless, Blogger

April 12, 2005

1 Min Read
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IGN Entertainment has announced that it is extending its technology platform to serve dynamic content and advertising in video games, in a move to compete with other game ad services such as the newly-launched provider Massive Inc. IGN's new software and services will apparently "enable developers and publishers to manage their online game content throughout the game lifecycle, as well as execute in-game advertising campaigns." The company's tools are built on its GameSpy backend infrastructure, service teams, data centers and core technologies. The technology is currently available for the PC and PlayStation 2; versions for next generation platforms will also be developed. The ad downloading and serving technology will also will track impressions, time spent viewing items and type of each interaction, so that advertisers can watch the return on their investment, make smarter buys and design more effective campaigns. "IGN Entertainment's In-Game Marketing Service allows publishers and advertisers to reach the elusive target audience of young males where they are: online and in the game," said David Tokheim, vice president of marketing, IGN Entertainment. "We already capture the attention of the largest group of gamers worldwide. We are now able to reach this same vital audience in multiple mediums."

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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