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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Interplay reported fiscal Q3 results yesterday after the market closed, confirming what many in the industry were expecting: dismal results.
The company reported net revenues of $4.2 million, an 87% decrease from last year. The net loss for the third quarter was $20.6 million (50 cents per share) compared to net income of $0.1 million (1 cent per share) last year. For the first nine months of this year, Interplay's net revenues were off by 51% from last year. In explaining the results, the company blamed its inability to ship games this year. Last year Interplay released 5 new titles in Q3 and 26 new titles year-to-date, while this year no new titles came out in Q3 and just 7 new titles have been released so far this year. In addition, the release of lower priced new PC titles and the Company's PC based back-catalogue business resulted in lower gross profit margins compared to last year. The company said it recently laid-off people to help cut costs. During Q3 (which ended September 30) headcount was reduced by 10%, and in October another 15% of its workforce was let go as Vivendi took over North American marketing and distribution, making some positions redundant.
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