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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
The member-funded industry consortium, the Khronos Group, has announced that NEC has become a Khronos Contributing Member to participate in the ongoing development and pr...
The member-funded industry consortium, the Khronos Group, has announced that NEC has become a Khronos Contributing Member to participate in the ongoing development and promotion of open, royalty-free embedded media API standards. Also announced today, 3D Incorporated of Japan; AIT (Alpha Imaging Technology), Brogent, Quanta Computer, MediaTEK and VIA of Taiwan; Gomid and Magic Eyes of Korea; and Tata Elxsi of India have all become Adopters of OpenGL ES 1.0, enabling them to test their products for conformance with the OpenGL ES 1.0 specification and use the OpenGL ES logo. OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including handheld devices, appliances and vehicles, and is particularly relevant for mobile gaming. Khronos Member media experts will deliver several in-depth technology lectures on the state of Khronos API development on April 8, 2005 in Tokyo and April 12, 2005 in Seoul. The Khronos DevU sessions are free, but registration is required at http://www.khronos.org/devu/register.html. Besides covering a wide variety of media and embedded graphics subjects, Khronos Members will deliver product announcements and demos on their new products that are now implementing the Khronos APIs. Full descriptions of session content are available at Khronos' site. Speakers will include: Dr. Jon Peddie of TechWatch; and representatives from Khronos Member companies 3Dlabs, Bitboys, HI Corp, Hybrid Graphics, Nokia, Renesas, Samsung, SMedia, Sun Microsystems. Texas Instruments, XCE and more. 3D Inc. offers the embedded 3D market an OpenGL ES driver implementation which can be ported to various platforms including hardware accelerators, and soon, a shader-enabling scene graph API, RTR-Engine, running on both OpenGL and OpenGL ES. AIT (Alpha Imaging Technology) produces highly integrated camera phone multimedia IC. Their single chip solution contains camera ISP, JPEG, MPEG4, H263, MP3, 2D graphics, and JAVA MIDP2.0 hardware acceleration. AIT will integrate OpenGL ES. Brogent is a provider of both multimedia embedded/mobile software solution and multimedia content design services. Brogent is developing an OpenGL ES API-savvy version of its Brogent Image Processing Engine. GOMID is a developer of software products supporting linkage between wired and wireless internet or content, enabling users to enjoy content on any device. GOMID will add OpenGL ES support to their 3D engine for applications on cell phones and PDAs. MagicEyes Digital will be integrating OpenGL ES support into their VRender 3D SoC solution for 3D graphics on portable game machines, PDAs and mobile phones. MediaTek Incorporation is a professional fabless IC company. They will bring OpenGL ES to their chipset solutions. Tata Elxsi provides customized design solutions, from Automotive to Aerospace, Bioinformatics to Consumer Electronics, Entertainment to FMCG, media to Storage, Semicon to Telecom. They specialize in OpenGL optimization and application development and are developing their own OpenGL ES 1.1 library and gaming engine.
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