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NHNGames, a Korea-based MMO developer, announced it has licensed Epic's Unreal Engine 2.5 for its upcoming Webzen-published massively multiplayer PC shooter Battle Territory (BATTERY).
Epic's star product is its Unreal Engine 3, but past versions of the successful technology are still alive and well. Today NHNGames, a Korea-based MMO-oriented developer, announced it has licensed the company's Unreal Engine 2.5 for use in its upcoming Webzen-published massively multiplayer PC shooter Battle Territory (BATTERY). NHN's producing director Jeong-seok Park says the studio chose that version of the Unreal Engine because it offers a "high-quality graphic experience" that still allows for "the low-spec PC gamer" to achieve "a smooth, optimized game experience," while "the high-spec PC gamer" has access to "a high-quality graphic experience." The company is a fully-owned subsidiary of Seongnam, South Korea-headquartered NHN Corporation, one of the country's major internet service providers. Despite widespread use of the more recent Unreal Engine 3, advanced versions of Unreal Engine 2 are still often used in modern games. Both Irrational Games' BioShock and 2K Marin and 2K Australia's recently-released BioShock 2 have Unreal Engine 2 technology at their core. "The game's graphic quality and speed is spectacular," said Epic Games Korea territory manager Ray Park in a statement. "NHNGames has done a first-rate job with the development of BATTERY, bringing gamers high-quality graphics with affordable PC spec requirements."
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