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Lifemode To Show Lifestudio:Head, X360 Support At GDC

Facial animation software technology firm Lifemode Interactive have announced that the company will be launching both Lifestudio: Head 2.7 and Xbox 360 support at the Gam...

Simon Carless, Blogger

March 13, 2006

1 Min Read
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Facial animation software technology firm Lifemode Interactive have announced that the company will be launching both Lifestudio: Head 2.7 and Xbox 360 support at the Game Developers Conference 2006 in San Jose, California, held from March 20th-24th. The Lifestudio: Head facial animation application contains a large set of features supported by the original Macro-Muscles technology. These include easy modeling, realistic texturing, automated lip-synch, comprehensive animation library and many other. Data exchange with 3ds max and Maya is supported giving the possibility of working with own models and scene rendering. In addition, the latest Xbox 360 SKU for the solution takes the benefit of multicore architecture to bring realistic facial animation to the X360. The tool is also available for the Xbox, PlayStation 2, and PC, and enables cutting edge sequences in games that combine automated lip-synch with nonlinear facial animation in real-time. Lifemode's marketing and sales director Natalie Polikarpova said, "We are so delighted to be showing off our new products at GDC 2006, and we welcome all the major game developers and 3D artists to our booth to try out our tools and see the benefits they bring to their game designs".

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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