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Marvel Sees Profit Drop, Reveals $50 Million Game Licensing Deal

Comic book and "character based-entertainment and licensing" company Marvel, which licenses a number of its properties such as Spider-Man for the video game market...

Simon Carless, Blogger

November 9, 2005

1 Min Read
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Comic book and "character based-entertainment and licensing" company Marvel, which licenses a number of its properties such as Spider-Man for the video game market, reported much-reduced revenue and profit for its 2005 third financial quarter, and further reduced financial predictions, commenting that "...our 2006 outlook reflects a difficult year for both toys and licensing." However, the company's results also revealed that "Marvel is revising its 2005 financial guidance to reflect the contribution of a landmark, long-term license agreement in the video game category." This deal, which includes licensing revenues of $50 million, to be recorded in the fourth quarter, is with an unnamed company, but Activision, publisher of the Spider-Man and X-Men Legends titles, is the most likely signatory, given its close relationship with Marvel. However, Marvel's list of games based on its licenses reveals that Electronic Arts (Marvel Nemesis: Rise Of The Imperfects), THQ (The Punisher), Vivendi Universal Games (The Hulk: Ultimate Destruction) and Majesco (Ghost Rider) have also licensed Marvel properties recently, so the specific game long-time licensor could conceivably come from those firms. Marvel's specific third-quarter results saw profit down 29% to $23.4 million, and revenue down to $81.1 million from $135.2 million, and this, combined with the gloomy 2006 outlook, tanked the New York Stock Exchange-traded Marvel shares, with Marvel stock down over 20% at $14.29 in afternoon trading.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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