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Microsoft Game Studios Chooses Unreal Engine 3 For Next-Gen Xbox

Epic Games, developers of Unreal Engine, have announced that its Unreal Engine 3 technology and tools will be used in games developed by and published by Microsoft Game S...

Simon Carless, Blogger

March 9, 2005

1 Min Read
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Epic Games, developers of Unreal Engine, have announced that its Unreal Engine 3 technology and tools will be used in games developed by and published by Microsoft Game Studios. Earlier this year, Epic became an official licensed tool and middleware provider for the next generation Xbox platform, and its partnership with Microsoft Game Studios further demonstrates its commitment to meet the challenges of developing for next generation hardware. In using Unreal Engine 3, the Microsoft Game Studios team will be able to truly exploit the unique hardware features of the next-generation Xbox platform and harness the enormous power that its team has at its disposal. "We only work with the best partners and utilize the best technologies, and Epic and the Unreal Engine 3 hit the mark on both those fronts," said Shane Kim, General Manager, Microsoft Game Studios. "Our teams are creating incredible games and content for the next generation Xbox platform, and by integrating Unreal Engine 3 into our development infrastructure we are able to really maximize our teams’ performance and deliver the quality content and creativity that the market has come to expect from us." Mark Rein, vice president of Epic Games agrees, "We are hugely excited that Microsoft Game Studios have selected Unreal Engine 3 for its next generation Xbox platform games. It’s an opportunity for us to show the industry the true capabilities of our tools and technologies and is a testament to the incredible amount of hard work by our teams here to deliver tools and technologies that are 100% tuned into the needs of next generation development. It further demonstrates our ability to deliver the most flexible, most productive tools and technology in the market today."

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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