Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Speaking in a new interview at the Microsoft spring media summit in San Francisco, Microsoft Game Studios head Shane Kim has commented on the minimum expected lifespan of the Xbox 360 and continued rumors of a Wii style motion control device for the 360.
In a new interview with British consumer website CVG, Microsoft Game Studios head Shane Kim has claimed that the Xbox 360 will enjoy a lifespan of at least seven years. His comments came after being asked whether all three games in the Too Human trilogy – which is not expected to be completed for seven years - would all be released on the Xbox 360. “We said from the beginning that we expect the Xbox 360 to have a long tail,” said Kim. “Clearly we didn't do that with the original Xbox, which was a strategic decision we made. Admittedly, we don't have any experience doing this, but we're pretty confident 360 will have a long tail.” Asked how this longer lifespan would cope with complaints of a lack of hard drive as standard and the use of only a standard DVD drive Kim answered: “You're going to continue to see technical innovation, it might be additional capabilities to the current format - but honestly we haven't made those kind of decisions yet.” “As far as technical limitations? We're not seeing those. I think there's the potential for more multi-disc titles, we've already shipped a few of those already. But I don't this is so drastic that people will start saying that Microsoft made a mistake not using Blu-ray,” he added. When asked about rumors of a Wii style motion sensing controller Kim chose not to avoid the issue, saying: ”We're going to continue to look at new ways we can introduce different things - the third parties are doing this as well with the music controllers. So there's opportunities for us there too. We're an R and D company at heart.” When pressed on the issue Kim added, “You have to be careful about doing the me too thing. But what's interesting is that you have a lot of third parties that are trying to rush to the Wii phenomenon, but if you look at the data, the vast majority of software that has sold on Wii has come from Nintendo. So it's not turned out to be a great third party eco-system. “ “So it could work if you had something that had a great third party eco-system. Having said that, our unique perspective is going to be online oriented for better or worse. In the same way that Sony is Blu-ray and Nintendo is the motion-control, our thing is online. And each of these has strengths and weaknesses in different markets of the world. Whatever we do has to take advantage of our unique capabilities,” he said.
Read more about:
2008You May Also Like