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Mobile revenue failed to meet Square Enix's expectations this quarter

The first quarter of Square Enix's 2018-2019 fiscal year passed rather quietly this time around, thanks to both a lack of new releases and lackluster mobile performance.

Alissa McAloon, Publisher

August 7, 2018

1 Min Read
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The first quarter of Square Enix's 2018-2019 fiscal year passed rather quietly this time around, thanks to both a lack of new releases and lackluster performance from the studio's mobile titles.

In a report detailing the three-month period ending June 30, 2018, Square Enix reported net sales of ¥45.5 billion (~$408.4 million), down 20 percent from ¥57 billion (~$511.6 million). The company says that a decline was expected since no new games released during the quarter, but notes that sales of previously released games “remained brisk.”

The same couldn’t be said about Square Enix’s catalog of mobile games, however. Both smart device and PC browser games underperformed this quarter and failed to meet the company’s previous expectations.

Overall, both net sales and operating profit decreased year-over-year, though the company notes that the decrease is partially due the lack of a lump-sum license fee payment that was received during the same period the year before.

Net sales and operating profit also decreased for the company’s massively multiplayer online roleplaying games category, though the company says that average revenue per user remained strong this quarter for Final Fantasy XIV, which notably received a major expansion during the final quarter of the 2017-2018 fiscal year. 

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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