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Mobile game developer Netmarble has closed out the third quarter of its 2019-20 fiscal year with year-over-year gains in both revenue and net profit, with Korea and North America generating the most revenue this quarter.
Mobile game developer Netmarble has closed out the third quarter of its 2019-20 fiscal year with year-over-year gains in both revenue and net profit, with Korea and North America generating the most revenue this quarter.
The South Korean company reported net profit of 84.7 billion won (~$72.6 million) for the quarter, up 53.7 percent year-over-year and up 122.9 percent quarter-over-quarter.
Revenue at Netmarble came in at 619.9 billion won (~$531 million) for the same period, up 17.9 percent year over year. 32 percent of overall revenue came from Korea while the remaining 423.4 billion won (~$362.7 million) was generated throughout other regions.
Of those, North America was responsible for the largest chunk of revenue from outside Korea, 28 percent, followed by Japan at 15 percent, Europe at 8 percent, Southeast Aisa at 7 percent, and other regions at 10 percent.
Netmarble’s reporting also includes a game-by-game and genre-by-genre breakdown of revenue generated this quarter. The full graph from its earnings presentation can be found just below, but at a glance Marvel Contest of Champions, from Netmarble subsidiary Kabam, brought in the most revenue for a single title at 14 percent, followed by Lineage 2 Revolution at 14 percent and Seven Deadly Sins at 11 percent.
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