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According to consumer and retail information company The NPD Group, consumers between the ages of 25 and 34 download, play, and purchase additional games more than any other age group, in a landscape where 29 million users a month play mobile games, and 7
According to consumer and retail information company The NPD Group, in an average month more than 29 million consumers play video games on their mobile phones and more than 7 million download games to mobile devices. They have also stated that consumers between the ages of 25 and 34 download more games than any other age group, play them more and are more likely to plan to purchase additional games in the future. NPD have stated that in 2006, 29 percent of games were downloaded by consumers aged 25 to 34, followed by those aged 18 to 24 (27 percent), and teens between the ages of 13 and 17 (15 percent). NPD noted a similar trend in relation to game playing activity. Half of mobile gamers between the ages of 25 and 34 and the same percentage of those between the ages of 18 and 24 report playing a game on their mobile device at least once a day. By comparison, just 41 percent of teens exhibited similar behavior. NPD have hypothesized that while these numbers offer an interesting snapshot of current mobile gaming activity, the main reason teens have not surpassed their adult counterparts comes down to the numbers of mobile downloads and game play: compared to adults, there simply are not as many teen cell phone subscribers as there are adult subscribers. When NPD compared the share of game downloads to the share of subscribers in each age group, they stated that data reflect that teens, as a group, are in fact the most likely to download games. "While teens definitely have a higher incidence than adults for mobile gaming, they still play second fiddle to their older counterparts in overall game play and downloading," said Anita Frazier, industry analyst, The NPD Group. "And while it's true that adults currently control the lion's share of mobile game downloads and play, as more teens enter the mobile subscriber base we'll see these numbers start to reach parity." [Further coverage of mobile game news and features is available at new CMP Game Group site GamesOnDeck, from which this story is cross-posted.]
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