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Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs

The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.

Alissa McAloon, Publisher

January 12, 2021

1 Min Read
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Rec Room inc, the developers behind the social space and game creation platform Rec Room, now says that the game sees around 1 million monthly active users on VR platforms alone.

This update comes as part of a chat with Road To VR (found in full here), where the game's creators note that already half of its VR players are using the Oculus Quest 2, a relatively new device that only launched a few months ago in mid-October 2020.

The 1 million VR MAU milestone comes nearly 5 years into Rec Room's own lifetime, but the team notes that its userbase outside of VR (including those on PlayStation 4 and 5, Xbox One and Series X|S, PC, and iOS) is much larger than its VR player pool.

Xbox One and Xbox Series X|S are Rec Room's newest platforms, with it having only launched for Xbox in December 2020 right around the time the studio raised an additional $20 million in funding to help expand the game's reach.

To date, Rec Room Inc has raised $49 million to set Rec Room up as a competitor in the game creation platform space alongside the likes of user-generated content giant Roblox.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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