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PathEngine Announces Xbox 360 Support

PathEngine, supplier of a pathfinding and agent movement SDK for video games, has announced full support for the Xbox 360 video game and entertainment system from Microso...

Simon Carless, Blogger

November 15, 2005

1 Min Read
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PathEngine, supplier of a pathfinding and agent movement SDK for video games, has announced full support for the Xbox 360 video game and entertainment system from Microsoft. PathEngine was selected by Microsoft as an official Xbox 360 tools & middleware provider, and will provide platform specific optimisations and support with the PathEngine SDK, enabling developers to take full advantage of the power of this platform. "PathEngine's strong support for multi-threading is a fairly key issue on Xbox 360" says Tools and Middleware program manager Tracey Frankcom, "The level of content side automation was also a factor in choosing PathEngine. Given the increasing size and complexity of game worlds for next generation titles it's really important to have a pathfinding setup that works with all the content you can throw at it." "We're really thrilled to be working with Xbox 360" says Thomas Young, PathEngine's president and founder, "This hardware really rocks. Exciting times are ahead for computer game AI."

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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