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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Marvel Enterprises announced its Q3 results today, showing particularly strong growth from its licensing division.
The company benefitted from a growing list of entertainment, publishing, toy and consumer product deals, propelling net sales up 96% to $84.4 million and net income up to $6.7 million (17 cents per share), versus a loss of $5.1 million last year. With its library of over 4,700 characters, Marvel Enterprises is experiencing a licensing boom. Its Q3 results included $4 million in revenue related to "Spider-Man: The Movie", but looking forward the company also cited a long list of licensing deals with game publishers, including: -Blade (Activision, release dates: 2000, 2002) -Spider-Man (Activision, 2001, 2002, 2004) -X-Men (Activision, 2001, 2002) -Marvel vs Capcom (Capcom 2002) -Daredevil (Encore, 2003) -Iron Man (Activision, 2003) -The Incredible Hulk (Universal Interactive, 2003) -The Punisher (THQ Inc., 2003) -Wolverine (Activision, 2003) -Elektra (Encore, 2004) -The Call (THQ, In development) -Fantastic Four (Activision, In development) -Captain America (THQ, TBD) -Nick Fury (THQ, TBD) -Marvel Universe (Universal Interactive, 2005) Based on its strong results, Marvel raised its guidance for the current fiscal year.
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