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Remedy Licensed CaptiveMotion, Metricminds Facial Tech For Alan Wake

Capture studios CaptiveMotion and Metricminds worked with Remedy Entertainment to complete cutscene facial animation in Remedy's upcoming Alan Wake, the companies said this week.

Chris Remo, Blogger

February 26, 2010

1 Min Read
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Motion capture studios CaptiveMotion and Metricminds collaborated with Remedy Entertainment to complete cutscene facial animations in Remedy's upcoming Alan Wake, the companies said this week. CaptiveMotion is an Arizona-based facial performance capture studio, while Metricminds is a Frankfurt-based motion capture and animation studio. According to Metricminds managing partner Philip Weiss, the two companies "came together at the end of a five-year [development cycle]" to create facial animation's for Alan Wake's cutscenes, providing animation data for 21 characters that Remedy could pair up with full-body motion capture that had already been separately prepared. "Working with Remedy and metricminds on such a highly anticipated title was an exceptional opportunity for us," said CaptiveMotion CEO Adam Kraver. "We’ve been big fans of [Remedy's] Max Payne franchise, and I have personally been looking forward to Alan Wake since it was first announced." "But as an avid gamer," Kraver added, "there is a big downside to working on a project like this: spoilers." To keep other gamers from suffering similar misfortune, Kraver courteously refrained from including Alan Wake spoilers in this week's press release.

About the Author

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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