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Revenue down at Nexon as Dungeon&Fighter works to win back players

Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.

Alissa McAloon, Publisher

November 7, 2019

2 Min Read
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Quarterly revenue is down year-over-year for developer and publisher Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.

In China, Nexon’s game Dungeon&Fighter released an update that wasn’t received well earlier this year, causing a significant drop in both engagement and revenue. The company expects it to take multiple quarters to fully recover from that poorly received update, but even then Dungeon&Fighter was weaker in Q3 than expected.

Despite that hiccup, Nexon cites its years of experience in managing live games and notes that it expects the 11-year-old franchise to bounce back and “grow to new heights in players, revenue, and, most of all, fun.”

That weaker quarter was offset somewhat by a strong period in Korea, where the company notes growth in Fifa Online 4 led to a year-over-year increase in PC online revenue, while mobile games like Fifa Online 4M and MapleStoryM helped increase mobile revenue. In Japan, North America, and Europe however, revenue decreased year-over-year as several games (including the semi-recently acquired Choices) started to decelerate.

For the quarter ending September 30, Nexon reported 52.357 billion yen (~$478.8 million) in revenue, down 24 percent year-over-year but a decrease the company had expected. By platform, Nexon saw 38.554 billion yen (~$352.6 million) in revenue from PC (down 27 percent year-over-year) and 13.803 billion yen (~$126.3 million) from mobile (down 15 percent year-over-year).

Operating income came in at 24,419 billion yen (~$223 million) for Q3, up 3 percent from last year and slightly beating Nexon’s expectations. The company notes that lower-than-planned costs and a sizable gain from its acquisition of Embark Studios are to thank, though a 2.2 billion yen (~$20.1 million) impairment loss offset gains.

For the coming quarter ending December 31 2019, Nexon expects revenue to come in between 41.4 billion yen and 44.454 billion yen (~$378.7 million - $406.7 million) for the quarter, down between 10.2 percent and 3.5 percent year-over-year, while operating income is expected to increase to between 6 billion yen and 8.2 billion yen (~$54.7 million - $75 million), up between 53 percent and 110.1 percent year-over-year.

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2019

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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