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Romero MMO To Use BigWorld Tech Suite

Slipgate Ironworks, the game development company formed in 2005 by Doom/Quake co-creator John Romero, has announced that it is using the BigWorld Technology Suite (Stargate Worlds) for its in-development MMO title.

Simon Carless, Blogger

February 27, 2007

1 Min Read
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Slipgate Ironworks, the game development company formed in 2005 by Doom/Quake co-creator John Romero, has announced that it is using the BigWorld Technology Suite (Stargate Worlds) for its in-development MMO title. Information on Slipgate Ironworks was formally released in mid-2006, revealing that the firm is based in the California Bay Area near Redwood City, and that its first project had already received funding from an unnamed party. Romero’s long career in the industry has seen many peaks and troughs, with his departure from Id Software leading him to co-found Ion Storm, where he worked on the infamous Daikatana before founding his own mobile games company, Monkeystone, and then joining Midway to work on Gauntlet: Seven Sorrows. No further information on Slipgate's project is being released at this time, other than the nonspecific statement that "the project is major in scope and is being designed for a worldwide audience". Australian-headquartered BigWorld has specialized in licensing its 3D MMO technology to the Asian and especially Chinese market, but has also announced more than one deal with Western firms, including with Cheyenne Mountain Entertainment for its upcoming MMORPG, Stargate Worlds. “The BigWorld solution enables a streamlined production period which brings our game to market sooner,” said John Romero. “We are extremely pleased with the technology offering and support BigWorld is providing on this MMO.”

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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