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Round-Up: Gamasutra Network Jobs, Week Of February 13th

In this round-up, Gamasutra highlights some of the notable jobs posted in its <a href="http://www.gamasutra.com/jobs/board.php">industry-leading game jobs section</a> this week, including positions from Disney Interactive Studios, Capcom, Next Level Games

Eric Caoili, Blogger

February 13, 2009

4 Min Read
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Disney Interactive Studios, Capcom, Next Level Games, Budcat Creations, and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more. Some of the notable jobs posted in each market area this week include: Gamasutra.com - Game Industry Jobs Disney Interactive Studios/Junction Point Studios: Animator "Founded by Warren Spector, Junction Point Studios (JPS) joined Disney Interactive Studios (DIS) in September of 2007 and is quickly growing. While DIS is part of the larger Walt Disney Company, we still have the autonomy of a smaller developer/publisher without many of the risks and restrictions associated with start-ups. We are currently looking for a Full Time Mid-Level and Jr Level Contract Animators. " Budcat Creations: Game Programmer "Budcat Creations was founded in September, 2000 with the goal of becoming a premier developer of entertainment software for the PC and console markets. From the company's studio in Iowa City, IA, a team of seasoned gaming professionals is hard at work making this dream a reality. Budcat Creations is looking for talented programmers to round out our team. You will work with other members of the technical staff to shape the architecture and direction of each title, and will be responsible for major sub-systems of our game engine and tool pipeline." Capcom: Senior Product Marketing Manager "This position will manage and lead the development, planning and execution of marketing and promotional product marketing campaigns. Will develop brand and product strategies, managed focused market research to analyze market demands and opportunities for assigned products. Oversee the integration of product marketing programs with activities of sales, PR, online and finance groups to maximize program effectiveness." Next Level Games: Lead Technical Artist "The Lead Technical Artist is a key player within our studio. Working with a group of leaders from all functional areas, you will be responsible for proactively identifying opportunities to solve problems before they arise, ensure that your team of artists executes game art efficiently and effectively, and put out the occasional fire. As a Lead, you will coach the art team and ensure the end product is technically sound, developing and teaching techniques to company artists. " SeriousGamesSource - Serious Games Medical Simulation Corporation: Software Engineer Graphics C++ "You will be part of the core development team developing our simulation training programs. We will utilize your graphics knowledge and experience to display complex medical devices, improve our xray and ultrasound visualization tools, simulate contrast injections and much more. We need you to be flexible and well-rounded because we have a lot to do!" SmartyCard: Senior Software Engineer "Based in San Mateo CA, SmartyCard is developing a breakthrough, first-of-kind web service for online learning focused on the K-12 market enabling direct-to-consumer supplemental learning for elementary and middle school students in the US and worldwide. SmartyCard seeks web engineers with high-volume web application development experience." GamesOnDeck - Mobile Games Namco Networks America Inc.: Mobile Game Designers "The Mobile Game Designer is responsible for generating a detailed, comprehensive Game Design Documents, which are the roadmap for the entire development team. An important part of the role is then communicating that vision clearly and concisely to the rest of the team. A strong technical or art background is highly desired. Designers are a key member of the Production team and are expected to proactively create, manage and coordinate the implementation of game designs with a primary focus on product quality." GolemLabs: iPhone/iPod Touch Programmer "GolemLabs is a developer based in Sherbrooke (Quebec, Canada). It was founded in 2000 with the mission of designing original and intelligent games to satisfy a growing need of novelty and freshness to the video games industry. GolemLabs is looking for a Mac programmer to port of its games to the iPhone/iPod Touch. Experience in development within the iPhone/iPod Touch environment required." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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