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Round-Up: Gamasutra Network Jobs, Week Of January 29

In this round-up, Gamasutra highlights some of the notable jobs posted in its <a href="http://www.gamasutra.com/jobs/board.php">industry-leading game jobs section</a> this week, including positions from 38 Studios, Vicarious Visions and more.

January 29, 2010

3 Min Read
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Author: by Staff

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from 38 Studios, Vicarious Visions and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more. Some of the notable jobs posted this week include: 38 Studios: User Interface Engineer "Would you like to become part of the team that includes the creative visionaries behind Drizzt Do’Urden and Spawn? 38 Studios is currently seeking a User Interface Engineer to join our Engineering department. This is a full-time position with competitive salary, full benefits and 401(k), and the chance to be part of online gaming history!" Bungie: Gameplay Design Lead "Do you love the challenge of designing great gameplay? Do you have 10 ideas on how to make Halo’s player interface better? Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless? Are you an experienced game designer looking to work on AAA games with talented and passionate people in a team environment? If so we have the job for you! Bungie Studios is looking for a passionate, creative and hard-working Gameplay Design Lead for our next project." Krome Studios: Lead Designer "Krome Studios is Australia’s largest game development studio and has come a long way since its humble beginning in 1999. Krome Studios now boasts 5 project teams, over 300 talented employees and an increasing presence in the worldwide game development industry. To date, Krome Studios has created ten successful titles on multiple platforms and languages, including Ty the Tasmanian Tiger, Krome’s own IP and Platinum selling global videogame franchise." Super Happy Fun Fun: Game Designer "Design top-notch iPhone products! The Designer will be a skilled, creative and thorough craftsperson with proven experience in full product development lifecycle: concept generation to final tuning. The ideal candidate will have demonstrated ability to collaborate with creative professionals to develop and maintain a consistent level of high quality and execution." Tencent Boston: QA Lead "Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. For more than 400 million people Tencent is the internet encompassing portal, shopping, community and entertainment services. We are right in the middle of one of the most dynamic and fast growing game markets in the world and we are looking for outstanding individuals with passion, talent and a team focused mindset." Vicarious Visions: Producer "The Producer is primarily responsible for managing the product development team and supporting development from concept to submission. Responsibilities include scheduling, tracking development, and ensuring team deliverables are met in a timely manner at high quality. The Producer will manage and coordinate the relationship with external stakeholders and internal team resources to produce games for a variety of game platforms." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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2010
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