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Sega Animanium Software Launched In North America

Sega Animanium, a 3D character animation software that has been used by leading animation studios and videogame developers in Japan, is now available to animators and gam...

Simon Carless, Blogger

April 12, 2005

1 Min Read
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Sega Animanium, a 3D character animation software that has been used by leading animation studios and videogame developers in Japan, is now available to animators and game developers in North America. USA Index Corporation, the U.S. subsidiary of Japan-based Index Corporation, has acquired worldwide distribution rights outside of Asia to Animanium. The company is marketing and distributing the software to the animation and gaming industries through Turbo Squid, a leading distributor and retailer of digital products for 3D and 2D designers and creative professionals, and is also making the software available for download at the official Animanium web site. "Animanium will let animators and game developers maintain high standards while cutting costs and programming time," said Sam Okamoto, president of USA Index Corporation. "We are eager to bring this new technology to the U.S." Animanium reduces the cost and time involved with creating realistic human movement by replacing the need for motion capture technology and cutting time spent on programming. The software seamlessly integrates with leading animation programs including 3ds max/Character Studio, Maya, Lightwave3D and Soft Image XSI.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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