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SIGGRAPH Sandbox Symposium Calls for Papers

The second annual ACM SIGGRAPH Sandbox Symposium on videogames, co-located with SIGGRAPH 07 from August 4-5, 2007 in San Diego, California, calls for papers, hot games, and panel proposals.

January 10, 2007

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Author: by Beth A.

The second annual ACM SIGGRAPH Sandbox Symposium on videogames, co-located with SIGGRAPH 07 from August 4-5, 2007 in San Diego, California, calls for papers, hot games, and panel proposals. The Symposium is looking for work that describes or illustrates innovative research in videogame theory, practice, and criticism. The event poses the questions: What are the creative, technological and commercial challenges facing this medium in the future? How do we relate great stories that leverage advances in technology? What is the continuing impact of this medium on individuals and society? Submissions are now being accepted for original papers from the creative and technical communities that develop videogames and from academic researchers who study videogames and relevant technologies and disciplines. Selected papers will be those judged to have the greatest potential for impact on the practice of videogame development. All papers should meet the standards of their respective disciplines and will be peer-reviewed. In addition, the Symposium seeks video previews of unreleased videogame titles. Previews should be two minutes in length and must show gameplay. Previews should be in Quicktime format, either NTSC (480p) or HDTV (720p) format. The deadline for paper and panel submissions is March 23, 2007. The deadline for Hot Games submissions is July 1, 2007. For more information, visit ACM SIGGRAPH Sandbox Symposium.

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