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SN Systems Announces DBS Build System

SN Systems, a subsidiary of Sony Computer Entertainment Inc. (SCEI) has announced the launch of SN-DBS (Distributed Build System), a software tool designed to significant...

Simon Carless, Blogger

December 12, 2005

1 Min Read
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SN Systems, a subsidiary of Sony Computer Entertainment Inc. (SCEI) has announced the launch of SN-DBS (Distributed Build System), a software tool designed to significantly reduce compile times. SN-DBS reduces compile times by distributing source code builds between cooperating PCs on a local area network. SN-DBS harnesses the spare processing power from all networked PCs to minimise compile times. Starting a compile from one PC distributes source files to cooperating PCs, allowing parallel compilation. The process is controlled through an intuitive GUI which allows the user to monitor each PC's status in real time. According to the firm, the more PCs on your SN-DBS network, the faster the build. With six or more PCs in the network, a typical improvement sees the compile time reduced by 80%. Andy Beveridge, Director at SN Systems, said: 'Compiling is a necessary evil in game development. What isn't so necessary is the wasted time and resources that the process takes. With each build increasing in time and builds required on an almost daily basis, it's clear to us that this is an area that needs an effective and reliable solution; hence SN-DBS.' SN-DBS is an add-on tool for game title developers using SN's ProDG tools that can be used across multiple platforms, currently including PlayStation 2, PSP, and DS.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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