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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
U.S. mobile carrier Sprint has announced the results of the Sprint U.S. Consumer Wireless Usage Study, a nationwide survey of wireless phone users, and the findings inclu...
U.S. mobile carrier Sprint has announced the results of the Sprint U.S. Consumer Wireless Usage Study, a nationwide survey of wireless phone users, and the findings include some notable information on the use of phones as game devices. According to the results of the 676 participant survey conducted by Sprint themselves, one-third of respondents (33 percent) said they want to play games on their phones, though the specific amount who actually do play games was not named. However, of those who currently do play games on their phones, fifty-seven percent claim to have played games in the doctor's office, 52 percent while commuting on the bus, train or subway, 37 percent while at the airport and nearly one-third of gamers (32 percent) admit to using the bathroom as a game room. Further results reveal that games are still relatively low on the list of wants for many mobile phone users, though. When asked what features users might be interested in adding to their phone, still image cameras still topped the list (29 percent), followed by music players (22 percent) and video cameras (18 percent). Next up was instant messaging (15 percent), and games earned just 8 percent of the vote, alongside TV/video clips.
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