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Sprint Survey Discusses Mobile Game Use

U.S. mobile carrier Sprint has announced the results of the Sprint U.S. Consumer Wireless Usage Study, a nationwide survey of wireless phone users, and the findings inclu...

Simon Carless, Blogger

January 18, 2006

1 Min Read

U.S. mobile carrier Sprint has announced the results of the Sprint U.S. Consumer Wireless Usage Study, a nationwide survey of wireless phone users, and the findings include some notable information on the use of phones as game devices. According to the results of the 676 participant survey conducted by Sprint themselves, one-third of respondents (33 percent) said they want to play games on their phones, though the specific amount who actually do play games was not named. However, of those who currently do play games on their phones, fifty-seven percent claim to have played games in the doctor's office, 52 percent while commuting on the bus, train or subway, 37 percent while at the airport and nearly one-third of gamers (32 percent) admit to using the bathroom as a game room. Further results reveal that games are still relatively low on the list of wants for many mobile phone users, though. When asked what features users might be interested in adding to their phone, still image cameras still topped the list (29 percent), followed by music players (22 percent) and video cameras (18 percent). Next up was instant messaging (15 percent), and games earned just 8 percent of the vote, alongside TV/video clips.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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