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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Following the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=9375">recent news</a> that key former employees from Ubisoft's Wolfpack Studio banded togethe...
Following the recent news that key former employees from Ubisoft's Wolfpack Studio banded together to create Stray Bullet Games, Mark Nausha, formerly Director of Development for Sony Online Entertainment has joined up as President and Chief Executive Officer of the Austin developer. Nausha began his career in the early 1990s at Interactive Designs, where he worked as a Project Manager and later instrumental in the acquisition of Interactive Designs by Sega. Mark then worked at Sega on the original Eternal Champions for the Genesis and Eternal Champions: Challenge from the Dark Side on the Sega CD where he worked alongside Stray Bullet team members Ala Diaz and Frank Lucero. In 1995, Nausha left Sega and joined Interplay Productions where he was the director of the Action/Arcade Division. He directly managed six producers and had ultimate responsibility for 30+ titles. Interplay’s involvement with Shiny Entertainment, makers of Earthworm Jim and MDK, fell under Nausha’s jurisdiction during his time with Interplay. Mark then joined Point of View as Co-Founder and Chief Operating Officer. More recently, Mark took a position at Sony Online Entertainment as Director of Development, where he oversaw live support and development of Everquest and Everquest II. “Mark brings a huge range of expertise, ranging from console games to cutting edge MMO development”, says Frank Lucero, Vice President of Product Development and Chief Operations Officer of Stray Bullet Games. “It’s rare to find an individual with Mark’s depth of experience, even more so to find someone at this level you can unequivocally trust. Having worked with Mark in the past, it was a no-brainer to bring Mark on board at Stray Bullet Games.”
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