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Student Feature: '2006 IGF Student Showcase Q&A: Full Sail (Colormental)'

In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a numbe...

Simon Carless, Blogger

March 13, 2006

1 Min Read
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In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a number of the IGF finalists in different categories. As part of a series of Gamasutra Education-exclusive articles, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC this March. This feature profiles the team behind technicolor platformer Colormental, a final project for Full Sail Real World Education's (Winter Park, FL) Game Design and Development program which earned a spot as a Student Showcase winner and is described as follows in the students' entry form: "All the color has been drained from Chromopolis and you, Roy G. Biv, must battle the deadly Huemans and restore the lost colors of your cartoon world. Solve unique puzzles and work your way past deadly platforming traps that will get you that much closer to chilling back in full 256 again." You can now read the full Gamasutra feature on the subject, including more on the innovative game concept and how it got implemented (no registration required, please feel free to link to the article from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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