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Student Feature: '2006 IGF Student Showcase Q&A: Nuclear Monkey Software (Narbacular Drop)'

In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a numbe...

Simon Carless, Blogger

March 15, 2006

1 Min Read
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In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a number of the IGF finalists in different categories. As part of a series of Gamasutra Education-exclusive articles, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC this March. This feature interviews Nuclear Monkey Software from DigiPen Institute of Technology in Redmond, WA, who earned a spot as a Student Showcase winner with their environmental puzzle game Narbacular Drop, and has directly led to the team "collaborating with Valve" on new projects. The game is described as follows in the students' entry form: "Narbacular Drop is an environmental puzzle game in a fantasy setting, where the player navigates a dungeon with two interconnected portals. The dungeon has a series of traps and puzzles, which the player must solve by moving around objects in the environment using the portals." You can now read the full Gamasutra feature on the subject, including more on the innovative game concept and how it got implemented (no registration required, please feel free to link to the article from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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