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Opinion: How will Project 2025 impact game developers?
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In one of today's Gamasutra features, we present a final student project from Chico Quieroz at the University College for the Creative Arts, in the form of Insular...
In one of today's Gamasutra features, we present a final student project from Chico Quieroz at the University College for the Creative Arts, in the form of Insular, a mocked-up version of a Nintendo DS game which includes a design document, critical appraisal, and a PC prototype of the game in question. As Quieroz explains in his precis of the project: "Insular is a game for Nintendo DS that relies on the player's creativity and nurturing. The game offers several activities designed to deliver moments of reflection and self-expression to the player. It also offers an integrated suite of creative tools, functioning as a sort of mix between virtual cork board, a virtual pet and an organizer. Having no defined goals, challenges and victory conditions – and not judging the player's performance – Insular could be defined as a non-game." You can now read and play the full Gamasutra student feature on the subject (no registration required, please feel free to link to the article from external websites).
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