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Student Feature: 'IGF Student Showcase Q&A: Pistachio Productions (Ocular Ink)'

In one of today's Gamasutra features, part of our expanded education section, we profile the 2006 IGF Student Showcase wi...

Simon Carless, Blogger

February 17, 2006

1 Min Read
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In one of today's Gamasutra features, part of our expanded education section, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC this March. The interviewee for this feature is the Pistachio Productions team from Grinnell College and the University of Washington, who earned a spot as a Student Showcase winner with their unique-looking title Ocular Ink, explained as follows: "In a strange and twisted land where evil dismembered body parts roam the countryside, you play the role of a young paintbrush-wielding eyeball that is determined to free his home town from the fearsome clutches of the evil eye-pirate known far and wide as Patches Deadlights." The team goes on to explain of the game mechanics: "Ocular Ink's central mechanic is the “Heavenly Brush,” which you use to paint magical symbols onto the ground, causing a variety of effects in the game world. We used a gestural interface, rather than a conventional button-pressing one, to closer map the user's physical actions to those happening in the game world." You can now read the full Gamasutra feature on the subject, including fresh information on this innovative student game title (no registration required, please feel free to link to this feature).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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