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Student Feature: 'Thesis: A Head Model with Anatomical Structure for Facial Modeling and Animation'

In today's student feature, part of Gamasutra's <a href="http://www.gamasutra.com/education/">education coverage</a>, we present an academic thesis from Kolja Kaehler, wh...

Simon Carless, Blogger

May 26, 2005

1 Min Read
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In today's student feature, part of Gamasutra's education coverage, we present an academic thesis from Kolja Kaehler, who pursued his PhD at the Max-Planck-Institut für Informatik in Saarbrücken, Germany from 1999 to 2003, and now works at Avid. Kaehler's overview for his work, 'A Head Model with Anatomical Structure for Facial Modeling and Animation', explains: "This situation motivates my dissertation: I propose that an anatomy-based virtual head model can be animated in real time using numerical simulation techniques, driven by an advanced facial muscle model. The simulation is efficient enough to achieve real-time frame rates on current PC hardware... The general deformation method allows for several applications including the adaptation of a reference head model to individual scan data to produce animated head models of real people. The methods and techniques described are demonstrated on human head models, but they are also applicable to other virtual creatures, with few modifications in the construction process." You can now read the full synopsis and download the full 168 page PDF for this student thesis (no registration required.)

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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