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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
TDK Mediactive reported financial results for fiscal 2002 (ending March 31), posting a giant increase in revenues, from $6.7 million last year to $31.5 million this year.
Net income was a meager $168,000 (one cent per share), compared to a $1.7 million loss (13 cents per share) last year. Because TDK Mediactive changed its fiscal year from June 30th to March 31st last year in order to synchronize it with the fiscal year of TDK USA Corp. (which owns 73% of the company), last year's results are presented only for comparison purposes -- last year's official annual results only inculded nine months of data. Vincent Bitetti, chief executive officer of TDK Mediactive, attributed the growth in revenue to strong sales of games based on its growing stable of licensed brands. He said that fiscal 2002 results benefited from particularly strong sales of "Shrek" titles across platforms. "TDK Mediactive has made substantial progress in building our portfolio of licensed properties," said Bitetti, "and we plan to ship approximately 16 titles comprising 27 SKUs during fiscal 2003."
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