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Terminal Reality's Infernal Engine Green-Lighted For 3DS Development

Terminal Reality said Thursday that its multiplatform Infernal Engine -- used in titles including Ghostbusters: The Video Game -- has been authorized by Nintendo for use in 3DS development.

Kris Graft, Contributor

February 17, 2011

1 Min Read
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Terminal Reality said Thursday that its multiplatform Infernal Engine -- used in titles including Ghostbusters: The Video Game -- has been authorized by Nintendo for use in 3DS development. News of the recent authorization of the Infernal Engine on the handheld comes just over a month before the 3DS' March 27 North American launch. Nintendo's handheld will sell for $249 in the U.S., with its main distinguishing feature being glasses-free stereoscopic 3D. The device also has multiple cameras and motion and touch controls. Lewisville, TX-based Terminal Reality said it expects to be a"major player" on the platform. Terminal Reality VP of marketing Joe Kreiner told Gamasutra that the Infernal Engine's ability to target multiple platforms exhibits the engine's flexibility. It's also available for Xbox 360, PlayStation 3, Wii, PSP and PS2. Kreiner said the 3DS' glasses-free 3D is "certainly a marketing driver, and [Nintendo] should generate a lot of interest in the platform based on that." He added in a statement that further announcements of Infernal-built 3DS games are coming soon. Terminal Reality, founded in 1994, is also at work on a Star Wars game for Microsoft's Kinect. The studio recently released Def Jam Rapstar, published by Konami and produced by 4mm Games.

About the Author

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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