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Testarossa Releases Vroom for Maya

Testarossa ToolsInMotion, a developer of human motion editing applications for 3D content creation, recently announced the release of Vroom for Maya, a motion capture plu...

Game Developer, Staff

April 4, 2001

1 Min Read
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Testarossa ToolsInMotion, a developer of human motion editing applications for 3D content creation, recently announced the release of Vroom for Maya, a motion capture plug-in library for Alias Wavefront’s Maya 3D animation software. The library includes plug-ins to read and write skeletal animation in the Acclaim ASF/AMC, Biovision BVH, and Motion Analysis HTR mocap file formats. In addition, it can import the motion of a mocap skeleton into a Maya skeleton regardless of the reference pose and skeletal structure. Vroom for Maya also provides tools to exchange skeletal animation data between Maya and Vroom for batch processing animation data. Maya skeletal animation can be exported to Vroom for automatic motion retargeting, looping, and transition. Vroom 1.0 FOR Maya works as a plug-in library for Maya 2.5 and 3.0 on Windows NT and Windows 2000, and is available for $349.

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