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Total Immersion Software Picks Kynapse For RealWorld

AI middleware developer Kynogon has announced that Kynapse, its AI engine, has been selected by Total Immersion Software for its RealWorld simulation development tool sui...

Leigh Alexander, Contributor

November 26, 2007

1 Min Read
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AI middleware developer Kynogon has announced that Kynapse, its AI engine, has been selected by Total Immersion Software for its RealWorld simulation development tool suite, developed under contract to the Defense Advanced Research Projects Agency (DARPA)to create training simulations for military missions, rescue operations, and natural disasters. The Kynapse middleware solution includes specific features for next-generation platforms, including hierarchical 3D pathfinding compatible with streaming mechanisms, and 3D dynamic pathfinding for full physics games. The software also offers automatic 3D perception and pathfinding data generation supporting very large maps, 3D topology dynamic analysis, team coordination mechanisms, and AI architecture with high level performance. Kynapse is available for PS3, Xbox, Xbox 360, GameCube, Wii and PC. The engine has been used in the development of titles including Crackdown, Alone in the Dark 5, Fable 2, Sacred 2 and The Lord of the Rings Online: Shadows of Angmar, and Kynogon counts developers Electronic Arts, Activision, Bethesda Softworks, Digital Illusion CE, Lionhead Studios, Real Time Worlds, SEGA, Sony Online Entertainment, Spark Unlimited, THQ and Turbine among its clients. Kynogon CTO Pierre Pontevia commented, "We have been very impressed by the Total Immersion Software vision. They perfectly combine military expertise and gaming technologies to reach the ambitious goals of 'next generation' military simulations. We expect our automatic path data generator to contribute highly to one of the most ambitious goals of RealWorld: the rapid and low-cost generation of simulation scenarios for real-life mission rehearsal.”

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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