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Turbo Squid Celebrates Fifth Anniversary

Turbo Squid, home of the Web's largest collection of royalty-free 3D products available for download celebrates their fifth anniversary today.

Turbo Squid was founded i...

Simon Carless, Blogger

April 1, 2005

1 Min Read
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Turbo Squid, home of the Web's largest collection of royalty-free 3D products available for download celebrates their fifth anniversary today. Turbo Squid was founded in 2000 after a group of 3D artists discussed how to buy and sell 3D models they had created and owned. Today there are over 8200 artists around the world who contribute to the largest collection of royalty free digital content available for download. Last month Turbo Squid announced the 100,000th piece of content was added to its rapidly expanding library. The Turbo Squid library comprises 3D models, textures, motion capture data, audio files, game tools, anitones and software for content users in game development, film and video, design visualization, military, educational and other commercial and consumer applications. In 2003 Turbo Squid was named as the exclusive publisher and worldwide distributor for the Discreet Certified 3ds max Plug-in Program. “These first five years have been exciting times,” said Andy Wisdom, CEO of Turbo Squid. “Our commitment to the 3D space and acceptance by the community have made us the worldwide leader in 3D content. I’d like to offer our profound thanks to the vendors, partners, and customers that have made it possible. As ever, we will continue to look for new and unique opportunities to add value to the 3D community, so stay tuned.”

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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