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Tweaking the original Borderlands 2 to make a VR-friendly game

In the words of Gearbox’s Brian Burleson, bringing Borderlands 2 to PlayStation VR required more than a matter of just "[cramming] Borderlands into a headset and [calling] it a day."

Alissa McAloon, Publisher

October 9, 2018

1 Min Read
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Gearbox’s Brian Burleson has dived into what the team changed around in the newly announced PlayStation VR version of Borderlands 2 in a post on the PlayStation Blog

VR development comes with a handful of considerations that developers have to keep in mind, like tackling locomotion differences and avoiding any major motion sickness triggers, so Burleson's blog offers game devs a look at some of the changes the Gearbox team had to make when bringing this particular FPS to virtual reality.

Burleson, a producer at the studio, explains that the biggest gameplay change between Borderlands 2 and Borderlands 2 VR comes in the form of a new bullet-time mode that gives VR users the ability to face off against in-game baddies in slow-motion, essentially giving them more control over motion tracking-controlled elements of the game like dodging incoming bullets and aiming with the PlayStation Move controller.

Some character-specific skills have changed as well, either to better blend that new bullet-time mode into the rest of the game or to address abilities that have less utility now that this version of Borderlands 2 forgoes the cooperative multiplayer element.

Driving in-game vehicles has also been reworked to better fit with VR. The typically third-person view used while driving have been swapped out for a first-person perspective while looking around with the PlayStation headset is now how players aim a vehicle’s equipped artillery. Burleson dives a bit deeper into some of the VR-conscious changes the team had to make in the full write-up on the PlayStation Blog. 

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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