Sponsored By

Ubisoft Claims 'Biggest 3DS Lineup Of The Industry'

Ubisoft wants to show strong launch support for Nintendo's 3DS the same way it did with the Kinect -- claiming 18 percent U.S. marketshare on Kinect, while planning "the biggest 3DS lineup of the industry."

Leigh Alexander, Contributor

February 14, 2011

1 Min Read
Game Developer logo in a gray background | Game Developer

Ubisoft beat financial forecasts thanks to Assassin's Creed: Brotherhood and its dancing games, crediting its strength not to one particular brand or platform, but to being judicious about all the new opportunities proliferating in the market. The company made it a priority to get out right in step with Microsoft's Kinect launch, for example, getting front-and-center with Your Shape: Fitness Evolved and even going as far as having its own compatible "player projection" tech ready for the game. It now claims the title of biggest third-party on Kinect during 2010, and on its conference call to investors alongside its third quarter financial results, Ubisoft said it shipped over 2 million Kinect games -- leading to 18 percent market share on the platform in the U.S., and 21 percent in Europe. "I think 2011 should see good sales on the Kinect," said Ubisoft CEO Yves Guillemot. And Ubisoft is aiming for a similarly-strong launch performance alongside Nintendo's 3DS: "We believe like the Kinect, we have the biggest 3DS lineup of the industry," Guillemot added. The CEO also acknowledged risks in operating within a challenging console market that is highly competitive. "Notably, in the high-definition segment, execution is key, and requires focus," he said. The company also said it had "promising launches" of the Facebook game CSI: Crime City and the browser game Settlers Online in Germany. "The rewards can be huge" in the digital segment, said Guillemot, who added that the publisher's revenues are still small in that market. "We cannot be right every time...but successes can be very rewarding," he said.

Read more about:

2011

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like