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Will Wright's 'Future Of Content' GDC Talk Analyzed

As part of its <a href="http://www.gamasutra.com/gdc2005">continuing coverage</a> of Game Developers Conference 2005, Gamasutra is proud to present a registration-free ve...

Simon Carless, Blogger

March 15, 2005

1 Min Read
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As part of its continuing coverage of Game Developers Conference 2005, Gamasutra is proud to present a registration-free version of a new feature documenting Will Wright's much-lauded "The Future Of Content" GDC 2005 lecture, in which he introduced details of his previously unannounced game Spore. The piece comments: "While the focus of the game consumer world seems to be on Spore itself, perhaps the game development paradigm shift that Wright proffered will find its own place in the evolution of the video game industry", and goes on to talk about Wright's views of procedural content creation and 'the need to push down the content/value curve' as particularly pertinent to today's game developer. Spore is a sprawling multi-genre title (unfortunately without publically available screenshots) which follows life from its smallest single-cell origins all the way to planet-spanning conquerors, and the gameplay spans all the way from Cubivore-style animal consumption, through real-time strategy in the controlling of tribes, all the way up to a Civilization-reminiscent planetary, and eventually interplanetary expansion phase. More details on the game are likely to be available at May's E3 trade show.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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