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With Fallout 4 announced, check out how the first one was made

Bethesda Softworks finally pulled the veil back on Fallout 4, coming to PlayStation 4, Xbox One, and PC. Here’s developer Tim Cain talking about creation of 1997's original Fallout.

June 3, 2015

1 Min Read
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It's changed developers' hands several times, switched perspectives, and jumped from turn-based to real-time gameplay, but the Fallout series' survival and consistently high quality games are a testament to the original's strengths.

The first Fallout offered players a post-apocalyptic open world filled with distinctive characters, moral dilemmas, and quests that could be solved in multiple, oftentimes unconventional ways.

At GDC 2012, Timothy Cain, who was the producer, lead programmer, and one of the primary designers for the beloved game, delivered a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players.

Check it out on GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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