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We're passing on recommendations for some of the more interesting lectures for press at GDC this year - perhaps useful for everyone who wants to check out some of the showier non-technical talks!
Since we're rapidly coming up on Game Developers Conference 2013, which Gamasutra parent UBM Tech Game Network organizes, and I help to run, there's a wealth of info out there about the show.
Obviously, we tend to use the official GDC news blog and its related RSS feed and Twitter/Facebook pages to highlight most of the goodness going on at the show, but every year there's one or two things that end up being more suitable to highlight elsewhere.
But there was something that we showed to you back in 2011, and I wanted to pass along again here. We've gone to a fairly strict invite-only media policy to GDC to make sure we do allow press to attend. But the developers who make up the bulk of the attendees - and the learning results - are the main focus.
Nonetheless, every year, our press liaison firm FortySeven Communications works with us to put together a list of some of the most interesting Summit and Main Conference lectures that could work well when written up for a larger audience.
We don't always publish these to the public. But both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show this week, here it is.
(However, massive disclaimer again - these are not ALL necessarily the talks that you will get the best takeaway for if you're a developer looking for solid takeaway from the show. This is especially true if you want to attend technical talks based around programming, art, audio, etc. Please carefully persue our overall session list and make a schedule that's right for you.)
SUMMITS/TUTORIALS
Free-to-Play Design and Business Summit
Candy Crush Saga Postmortem: Luck in the Right Places
Speaker: Tommy Palm (King.com)
Date/Time: Monday (March 25) 3:35pm – 4pm
Location: Room 132, North Hall
OMG! Zombies on the Great Wall of China!
Speaker: James Gwertzman (PopCap)
Date/Time: Monday (March 25) 3:00pm – 3:25pm
Location: Room 135, North Hall
From Click to Tap: Building Kingdoms of Camelot for Mobile
Speaker: Michael Li (Kabam)
Date/Time: Monday (March 25) 5:05pm – 5:30pm
Location: Room 135, North Hall
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the American Charts
Speakers: Daigo Sato, Yuji Shimizu (DeNA)
Date/Time: Tuesday (March 26) 10am – 11am
Location: Room 132, North Hall
Why Won't FarmVille Go Away?
Speakers: Abhinav Agrawal, Mike Perry (Zynga)
Date/Time: Tuesday (March 26) 11:15am – 12:15pm
Location: Room 135, North Hall
Making a Better Girl Game: Playdom's City Girl Postmortem
Speakers: Martha Sapeta, Alex Swanson (Playdom)
Date/Time: Tuesday (March 26) 1:45pm – 2:10pm
Location: Room 132, North Hall
Smartphone & Tablet Games Summit
Speaker: Eli Hodapp (TouchArcade)
Date/Time: Monday (March 25) 11:15am - 12:15pm
Location: Room 134, North Hall
Challenges of the Dual Customer in Kids Mobile Games - Kids and Their Parents
Speaker: Rex Ishibashi (Callaway Digital Arts)
Date/Time: Tuesday (March 26) 11:15am - 11:40am
Location: Room 134, North Hall
What Makes a Great Kid's App?
Speaker: Jinny Gudmundsen (KidTech Columnist/Author, USA Today/Gannett)
Date/Time: Tuesday (March 26) 11:50am - 12:15pm
Location: Room 134, North Hall
Plague Inc.: How Its Business Decisions Infected the World
Speaker: James Vaughan (Ndemic Creations)
Date/Time: Tuesday (March 26) 1:45pm - 2:10pm
Location: Room 134, North Hall
Still Kicking: The Viability of Paid Apps in the Era of F2P
Speaker: Nathan Vella (Capy)
Date/Time: Tuesday (March 26) 3pm - 4pm
Location: Room 134, North Hall
Game Narrative Summit
Surviving High School: Game to Novel and Back Again
Speaker: Max Doty (Electronic Arts)
Date/Time: Monday (March 25) 2:20pm – 2:45pm
Location: Room 2018, West Hall
Speaker: Warren Spector (Independent)
Date/Time: Monday (March 25) 4:30pm – 4:55pm
Location: Room 2018, West Hall
Is that a Gun in Your Pocket or Are You Just Happy to See Me? Evolving the Emotional Content of Games
Speakers: Chuck Beaver, Susan O’Connor (Electronic Arts)
Date/Time: Monday (March 25) 5:05pm – 5:30pm
Location: Room 2018, West Hall
Bringing the Game to Life - Halo 4: Forward Unto Dawn Postmortem
Speakers: Kevin Grace, Matt McCloskey, Frank O’Connor, Kiki Wolfkill (343 Industries)
Date/Time: Tuesday (March 26) 10am – 11am
Location: Room 2018, West Hall
Secret Sauce: How Diversity in Your Game Narrative = More Players and More Money (oh, and a better game too)
Speaker: Tom Abernathy (Microsoft Studios)
Date/Time: Tuesday (March 26) 3pm – 3:25pm
Location: Room 2018, West Hall
Speaker: Jeffrey Yohalem (Ubisoft)
Date/Time: Tuesday (March 26) 3:35pm – 4pm
Location: Room 2018, West Hall
Storytelling in DC Universe Online
Speaker: Jens Andersen (Sony Online Entertainment)
Date/Time: Tuesday (March 26) 4:30pm – 4:55pm
Location: Room 2018, West Hall
Independent Games Summit
Shellrazer - Designing In-App Purchase Without Losing Your Soul
Speaker: Shane Neville (Ninja Robot Dinosaur Entertainment)
Date/Time: Monday (March 25) 11:50am - 12:15pm
Location: Room 2005, West Hall
How We Created Mark of the Ninja Without (Totally) Losing Our Minds
Speakers: Jeff Agala and Jamie Cheng (Klei Entertainment)
Date/Time: Monday (March 25) 1:45pm - 2:10pm
Location: Room 2005, West Hall
Crowdfunding for Indies: Real Numbers and Trends
Speaker: Thomas Bidaux (ICO Partners)
Date/Time: Monday (March 25) 4:30pm - 4:55pm
Location: Room 2005, West Hall
Obsessive-Compulsive Development: Retro/Grade Postmortem
Speaker: Matt Gilgenbach (24 Caret Games)
Date/Time: Monday (March 25) 5:05pm - 5:30pm
Location: Room 2005, West Hall
Designing Without a Pitch - FTL Postmortem
Speakers: Matthew Davis and Justin Ma (Subset Games)
Date/Time: Tuesday (March 26) 1:45pm - 2:45pm
Location: Room 2005, West Hall
Indie Soapbox
Speakers: Renaud Bedard (Polytron Corporation), Bennett Foddy (foddy.net), Chris Hecker (definition six, inc.), Rami Ismail (Vlambeer), Noel Llopis (Snappy Touch), Tim Rogers (Action Button Entertainment), David Rosen (Wolfire Games), Emily Short (Linden Lab), Rich Vreeland (Disasterpeace) and Matthew Wegner (Flashbang Studios)
Date/Time: Tuesday (March 26) 4:30pm - 5:30pm
Location: Room 2005, West Hall
Localization Summit
Speakers: Wesley Kirinya (Leti Games) and Eyram Tawia (Leti Games)
Date/Time: Tuesday (March 26) 11:15am - 11:40am
Location: Room 2008, West Hall
Speaker: Henry Fong (Yodo1)
Date/Time: Tuesday (March 26) 11:50am - 12:15pm
Location: Room 2008, West Hall
Speakers: David Ashton (SDL), Paul Chavez (Sony Network Entertainment), David Kim (Animoca), Sipho Ngwenya (Afroes Transformational Multi-Media & Consulting), Fabio Ravetto (Binari Sonori Srl), Oded Sharon (Dragonplay) and Luis Wong (IGDA Peru)
Date/Time: Tuesday (March 26) 1:45pm - 2:45pm
Location: Room 2008, West Hall
Speaker: Robert Nashak (BBC Worldwide, Digital Entertainment & Games)
Date/Time: Tuesday (March 26) 3pm-4pm
Location: Room 2008, West Hall
Speakers: William Barnes, Arthur Flew, Ines Rubio and Jason Walker (Blizzard Entertainment)
Date/Time: Tuesday (March 26) 5:05pm – 6pm
Location: Room 2008, West Hall
Artificial Intelligence Summit
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
Speakers: Daniel Brewer (Digital Extremes), Alex Cheng (Firaxis), Richard Dumas and Aleissia Laidacker (Ubisoft Montreal)
Date/Time: Monday (March 25) 10am – 11am
Location: Room 2004, West Hall
Spaces in the Sandbox: Tactical Awareness in Open World Games
Speakers: Matthew Jack (Moon Collider), Mika Vehkala (IO Interactive A/S)
Date/Time: Monday (March 25) 11:15am – 12:15pm
Location: Room 2004, West Hall
Working with Designers: Scaling Your AI Both Up and Down
Speaker: Brian Schwab (Blizzard Entertainment)
Date/Time: Tuesday (March 26) 11:15am – 11:40am
Location: Room 2004, West Hall
Off the Beaten Path: Non-Traditional Uses of AI
Speakers: Stephane Bura (Storybricks), Leif Foged and Ian Horswill (Northwestern University), Jeff Orkin (MIT Media Lab)
Date/Time: Tuesday (March 26) 3pm – 4pm
Location: Room 2004, West Hall
GDC Education Summit
The Unfinished Swan: From Student Prototype to Commercial Game
Speaker: Ian Dallas (Giant Sparrow)
Date/Time: Monday (March 25) 1:45pm – 2:10pm
Location: Room 3022, West Hall
Speakers: Katherine Isbister (NYU) and Syed Salahuddin (Babycastles)
Date/Time: Monday (March 25) 3:35pm - 4pm
Location: Room 3022, West Hall
Speakers: Matthew Burns (Center for Game Science, University of Washington), Frank Lantz (NYU Game Center), Richard Lemarchand (Interactive Media Division, University of Southern California) and Jane Pinckard (Center for Games and Playable Media, University of California, Santa Cruz)
Date/Time: Tuesday (March 26) 10am - 11am
Location: Room 3022, West Hall
Speaker: Sam Roberts (School of Cinematic Arts, Interactive Media Division, University of Southern California)
Date/Time: Tuesday (March 26) 3:45pm - 4pm
Location: Room 3022, West Hall
Speakers: Clara Fernandez-Vara (MIT), Michael Mateas (UC Santa Cruz), Ian Schreiber (Game Developer and Professor, Independent), Miguel Sicart Vila (IT University of Copenhagen) and Jose Zagal (DePaul University)
Date/Time: Tuesday (March 26) 4:30pm - 5:30pm
Location: Room 3022, West Hall
MAIN CONFERENCE
GDC Flash Forward
GDC Flash Forward
Date/Time: Wednesday (March 27) 9:30am – 10:30am
Location: GDC Ballroom, West Hall
GDC Favorites
Game Design Challenge 2013: Humanity's Last Game - The Game Design Challenge Final Championship
Speakers: Eric Zimmerman (Independent), Steve Meretzky (Playdom), Richard Lemarchand (School of Cinematic Arts, University of Southern California), Jenova Chen (thatgamecompany), Erin Robinson (Ivy Games), Jason Rohrer (Independent), Harvey Smith (Arkane Studios), Will Wright (Stupid Fun Club)
Date/Time: Thursday (March 28) 11:30am – 1pm
Location: Room 2014, West Hall
Speakers: Leigh Alexander (Gamasutra), Anna Anthropy (Auntie Pixelante), Tom Bissell (Writer), Ben Cerveny (Bloom), George Fan (Independent), Carla Fisher (No Crusts Interactive), Manveer Heir (BioWare Montreal), Richard Lemarchand (University of Southern California), Mare Sheppard (Metanet Software Inc.), Kim Swift (Airtight Games)
Date/Time: Thursday (March 28) 2:30pm – 3:30pm
Location: Room 2014, West Hall
Mad as Hell: Hothead Developers Rant Back
Speakers: Anna Anthropy (Auntie Pixelante), Naomi Clark (Brooklyn Game Ensemble), Jason Della Rocca (Execution Labs), Mitu Khandaker (The Tiniest Shark), Anna Marsh (Lady Shotgun), Margaret Robertson (Hide&Seek), Kellee Santiago (Independent Developer), Karen Sideman (GameLike), Eric Zimmerman (Independent)
Date/Time: Friday (March 29) 11:30am – 12:30pm
Location: Room 2014, West Hall
Experimental Gameplay Workshop
Speakers: Eric Zimmerman (Independent), Jason Rohrer (Independent), Robin Hunicke (Funomena), Chelsea Howe (TinyCo) + many more
Date/Time: Friday (March 29) 3:30pm – 4:30pm
Location: Room 2014, West Hall
Classic Game Postmortems
Myst
Speaker: Robyn Miller (Zoo Break Gun Club)
Date/Time: Wednesday (March 27) 3:30pm – 4:30pm
Location: Room 2014, West Hall
X-COM: UFO Defense
Speaker: Julian Gollop (Gollop Games)
Date/Time: Thursday (March 28) 10am – 11am
Location: Room 2014, West Hall
Pinball Construction Set
Speaker: Bill Budge (Google)
Date/Time: Thursday (March 28) 11:30am – 12:30pm
Location: Room 3005, West Hall
Crystal Castles
Speaker: Franz Lanzinger (Actual Entertainment, Inc.)
Date/Time: Thursday (March 28) 4pm – 5pm
Location: Room 2005, West Hall
Big Names…:
Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Presented by Kojima Productions)
Speakers: Hideo Kojima, Hideki Sasak, Masayuki Suzuki and Junji Tago (Kojima Productions, Konami Digital Entertainment Co., Ltd.)
Date/Time: Wednesday (March 27) 11am - 12:30pm
Location: Room 2014, West Hall
Empowering the Player in a Story-Rich World: Co-Directing Dishonored
Speakers: Raphael Colantonio (Arkane Studios), Harvey Smith (Arkane Studios)
Date/Time: Wednesday (March 27) 2pm - 3pm
Location: Room 2014, West Hall
Speakers: Victor Luo (NASA Jet Propulsion Laboratory) and Jeff Norris (NASA Jet Propulsion Laboratory)
Date/Time: Wednesday (March 27) 5pm – 6pm
Location: Room 2014, West Hall
Brave New World: New Bungie IP
Speakers: Joe Staten (Bungie), Christopher Barrett (Bungie)
Date/Time: Thursday (March 28) 4pm - 5pm
Location: Room 134, North Hall
What We Learned Porting Team Fortress 2 to Virtual Reality
Speaker: Joe Ludwig (Valve)
Date/Time: Thursday (March 28) 6pm – 6:05pm
Location: Room 2014, West Hall
… and Big Games:
Three Years of Collaboration on Assassin's Creed III
Speakers: Damien Kieken (Ubisoft), Marc-Alexis Cote (Ubisoft Quebec), Hugues Ricour (Ubisoft Singapore), Francois Pelland (Ubisoft Montreal), Alexander Hutchinson (Ubisoft)
Date/Time: Wednesday (March 27) 5pm – 6pm
Location: Room 3001, West Hall
World of Dishonored: Raising Dunwall
Speakers: Sebastien Mitton (Arkane Studios)
Date/Time: Wednesday (March 27) 5pm – 6pm
Location: Room 2005, West Hall
Designing Journey
Speaker: Jenova Chen (thatgamecompany)
Date/Time: Thursday (March 28) 4pm - 5pm
Location: Room 2014, West Hall
Designing Humor in Borderlands 2
Speaker: Anthony Burch (Gearbox Software)
Date/Time: Thursday (March 28) 5:30pm - 5:55pm
Location: Room 134, North Hall
Saving Doug: Empathy, Character, and Choice in The Walking Dead
Speakers: Jake Rodkin (Telltale Games) and Sean Vanaman (Telltale Games)
Date/Time: Thursday (March 28) 11:30am - 12:30pm
Location: Room 134, North Hall
Speakers: Darrell Gallagher (Crystal Dynamics) and Noah Hughes (Crystal Dynamics)
Date/Time: Friday (March 29) 10am – 11am
Location: Room 132, North Hall
New Platforms
Speakers: Sony Presenters
Date/Time: Wednesday (March 27) 11am – 12pm
Location: Room 2002, West Hall
Nintendo Wii U Application Development with HTML and JavaScript
Speakers: Takeshi Shimada (Nintendo Co., Ltd.), Kevin McCullough (Nintendo of America), Ryan Lynd (Nintendo Software Technology)
Date/Time: Wednesday (March 27) 2pm – 3pm
Location: Room 132, North Hall
Virtual Reality: The Holy Grail of Gaming (Presented by Oculus VR)
Speakers: Brendan Iribe (Oculus VR, Inc.), Palmer Luckey (Oculus VR, Inc.)
Date/Time: Thursday (March 28) 11:30am - 12:30pm
Location: Room 301, South Hall
Speakers: Andrew Edelsten (NVIDIA) and Paul Hodgson (NVIDIA)
Date/Time: Thursday (March 28) 4pm – 5pm
Location: Room 2002, West Hall
Advocacy Track
Clone Wars: The All Out Assault on Innovation in Games (Presented by IGDA)
Speakers: Tom Buscaglia (The Game Attorney PC), David Edery (Spry Fox), Ian Marsh (NimbleBit)
Date/Time: Wednesday (March 27) 11am – 12pm
Location: Room 2008, West Hall
Responsibility to Youth and Staying Competitive in the Global Marketplace
Speakers: Belinda Van Sickle (Healthy Media Commision), American McGee (Spicy Horse Games), Tracy Williams (CD Projekt RED), Veronica Zelle (Sweetyhigh.com), Patrick Riley (SEGA), Jennifer Siebel Newsom (www.jennifersiebel.com)
Date/Time: Wednesday (March 27) 2pm – 3pm
Location: Room 308, South Hall
Scapegoats No More: Improving the Public Image of Games (Presented by IGDA)
Speakers: Daniel Greenberg (Freelance), Ian Bogost (Georgia Institute of Technology), Michael Capps (Formerly of Epic Games)
Date/Time: Wednesday (March 27) 2pm – 3pm
Location: Room 135, North Hall
#1ReasonToBe
Speakers: Brenda Romero (UC Santa Cruz), Robin Hunicke (Funomena), Elizabeth Sampat (Storm8), Mattie Brice (San Francisco State University), Leigh Alexander (Gamasutra) and Kim McAuliffe (Microsoft Studios)
Date/Time: Wednesday (March 27) 3:30pm – 4:30pm
Location: Room 135, North Hall
Our Games, Our People, Our Community: What Do We Owe Each Other? (Presented by IGDA)
Speaker: Dustin Clingman (Full Sail University)
Date/Time: Thursday (March 28) 10am – 11am
Location: Room 308, South Hall
Speaker: Erin Hoffman (Philomath Games)
Date/Time: Thursday (March 28) 4pm – 5pm
Location: Room 132, North Hall
Why We Can't Afford to Crunch: The Business Sense Behind Good Quality of Life (Presented by IGDA)
Speaker: Corey Seifert (Slingo)
Date/Time: Thursday (March 28) 5:30pm – 6:30pm
Location: Room 2008, West Hall
Diverse Game Characters: Write Them Now!
Speaker: Jill Murray (Ubisoft)
Date/Time: Friday (March 29) 11:30am – 12:30pm
Location: Room 307, South Hall
Speakers: Charles Cecil (Revolution Software), Jeff Pobst (Hidden Path Entertainment), Greg Rice (Double Fine Productions), Colin Walsh (Celsius Game Studios) and Douglas Wilson (Die Gute Fabrik)
Date/Time: Wednesday (March 27) 11am - 12pm
Location: Room 2005, West Hall
Speaker: Jonathan Simpson-Bint (Twitch.TV)
Date/Time: Wednesday (March 27) 3:30pm - 4:30pm
Location: Room 3005, West Hall
Speaker: Will Harbin (KIXEYE)
Date/Time: Wednesday (March 27) 3:30pm - 4:30pm
Location: Room 2005, West Hall
Speakers: Chris Charla (Microsoft Game Studios), Jake Kazdal (17-Bit), Mike Mika (Other Ocean) and Nathan Vella (Capy Games)
Date/Time: Thursday (March 28) 11:30am – 12:30pm
Location: Room 304, South Hall
Speaker: Ben Liu (Pocket Gems)
Date/Time: Thursday (March 28) 12:05pm - 12:30pm
Location: Room 2008, West Hall
Speaker: Ben Cousins (Scattered Entertainment)
Date/Time: Thursday (March 28) 4pm - 5pm
Location: Room 303, South Hall
Speaker: Richard Hilleman (Electronic Arts)
Date/Time: Friday (March 29) 4:35pm - 5pm
Location: Room 130, North Hall
Audio Track
Comparing the Deals - Game Composer vs. Movie Composer Roundtable
Speaker: Jim Charne (Low Offices James I Charne)
Date/Time: Wednesday (March 27) 2pm – 3pm
Location: Room 114, North Hall
Interactive Mixing in Dead Space 3
Speakers: J. White (Visceral Games / EA), Sean Vora (Visceral Games / EA)
Date/Time: Thursday (March 28) 11:30am – 12:30pm
Location: Room 3004, West Hall
Composer Challenge V
Speaker: Andrew Aversa (Zircon Studios), Billy Martin (Billy Martin Music), Lennie Moore (3l33t Music), Mike Rubino (Mike Rubino Music)
Date/Time: Friday (March 29) 10am – 11am
Location: Room 3004, West Hall
The Art of Music and Sound Design for Video Games
Speaker: Rod Abernethy (Rednote Audio)
Date/Time: Friday (March 29) 11:30 – 12:30pm
Location: Room 3004, West Hall
The Music of Dear Esther: Creating Powerful Scores with Limited Resources
Speaker: Jessica Curry (thechineseroom)
Date/Time: Friday (March 29) 2:30pm – 3:30pm
Location: Room 3004, West Hall
Game Design Track
Shout at the Devil: The Making of Diablo III
Speaker: Jay Wilson (Blizzard Entertainment, Inc)
Date/Time: Thursday (March 28) 11:30am - 12:30pm
Location: Room 135, North Hall
Speaker: Douglas Wilson (Die Gute Fabrik)
Date/Time: Friday (March 29) 10am – 11am
Location: Room 134, North Hall
Speaker: Emily Short (Linden Labs)
Date/Time: Friday (March 29) 10am – 11am
Location: Room 3005, West Hall
Emotional Journey: BioWare's Methods to Bring Narrative into Levels
Speaker: Dave Feltham (BioWare)
Date/Time: Friday (March 29) 11:30am - 12:30pm
Location: Room 134, North Hall
Halo Reborn: A Postmortem on the Creation of Halo 4
Speaker: Josh Holmes (343 Industries)
Date/Time: Friday (March 29) 2:30pm – 3:30pm
Location: Room 134, North Hall
Creating an Emotionally Engaging Camera for Tomb Raider
Speaker: Remi Lacoste (Crystal Dynamics)
Date/Time: Friday (March 29) 4pm - 5pm
Location: Room 3005, West Hall
Production Track
A New (and Way Better) Model for Licensed Games
Speaker: Daniel Morris (DeNA Americas & Europe)
Date/Time: Wednesday (March 27) 11am – 11:25am
Location: Room 307, South Hall
Ideas per Second - How Double Fine Optimizes for Human Performance
Speaker: Nathan Martz (Double Fine Productions)
Date/Time: Wednesday (March 27) 11am – 12pm
Location: Room 2018, West Hall
From Product to Service: When Mass Effect 3 Multiplayer Went Live
Speaker: Scylla Costa (BioWare)
Date/Time: Thursday (March 28) 2:30pm – 3:30pm
Location: Room 2004, West Hall
Glitter and Doom: The Highs and Lows of Making New Things
Speaker: Siobhan Reddy (Media Molecule)
Date/Time: Thursday (March 28) 2:30pm – 3:30pm
Location: Room 134, North Hall
Programming Track
Exploring SimCity: A Conscious Process of Discovery
Speaker: Dan Moskowitz (Maxis / Electronic Arts)
Date/Time: Wednesday (March 27) 5pm – 6pm
Location: Room 304, South Hall
One Man, 17 SKUs: Shipping on Every Platform at Once
Speaker: Brian Provinciano (Vblank Entertainment)
Date/Time: Friday (March 29) 2:30pm – 3:30pm
Location: Room 132, North Hall
Visual Arts Track
Creating Amazing Characters
Speaker: Scott Campbell (Independent)
Date/Time: Wednesday (March 27) 11am – 12pm
Location: Room 3005, West Hall
The Art Direction of DmC Devil May Cry
Speaker: Alessandro Taini (Ninja Theory)
Date/Time: Thursday (March 28) 5:30pm – 5:55pm
Location: Room 2005, West Hall
The Walking Dead: Crafting a Stylized World for the Mature Franchise
Speaker: Jonathon Banks (Telltale Games)
Date/Time: Thursday (March 28) 6:05pm – 6:30pm
Location: Room 3001, West Hall
Building the Touchy-Feely World of Tearaway
Speaker: Rex Crowle (Media Molecule)
Date/Time: Thursday (March 28) 6:05pm – 6:30pm
Location: Room 2005, West Hall
Crafting Destruction: The Evolution of the Dead Space User Interface
Speaker: Dino Ignacio (Visceral Games - Electronic Arts)
Date/Time: Friday (March 29) 10am – 11am
Location: Room 3001, West Hall
Japanese Talks – Game Design Track (Simultaneously Translated):
Tokyo Jungle and Japan's Gaming Potential
Speaker: Yohei Kataoka (Crispy's Inc.)
Date/Time: Wednesday (March 27) 5pm – 6pm
Location: Room 132, North Hall
Behind the Scenes of Dragon's Dogma: A Look at the Development of Capcom's Open-World Action Role-Playing Game
Speaker: Hideaki Itsuno (Capcom Co., LTD)
Date/Time: Thursday (March 28) 10am – 11am
Location: Room 132, North Hall
Commun-indies: Making the Most of Your Indie Community
Speaker: Takumi Naramura (Nigoro)
Date/Time: Thursday (March 28) 11:30am – 12:30pm
Location: Room 132, North Hall
Visual Novels: Narrative Design in Virtue's Last Reward
Speaker: Kotaro Uchikoshi (Spike Chunsoft Co., Ltd.)
Date/Time: Thursday (March 28) 2:30pm – 3:30pm
Location: Room 132, North Hall
100% Fun: Keeping Players Engaged
Speaker: Kazuki Morishita (GungHo Online Entertainment, Inc.)
Date/Time: Friday (March 29) 11:30am – 12:30pm
Location: Room 132, North Hall
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