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Holding the Bag: How I Gamed GDC’s Top Social Game Developers
In which i uncover the GDC club's child-like adherence to the "rules", which mirrors the outrage over Zynga's success in breaking them.
[this article by Ryan Henson Creighton is re-posted from the Untold Entertainment blog, which is awesome]
When i circled the Social Game Developers Rant in my GDC schedule as a must-see session, i had no idea that i'd wind up improvising my own rant in front of the thousands of attendees. The story of how that happened is an interesting study in the attitudes of the game industry's top iconic figures, and how their influence flavours the way the rest of us see the social games space.
Image from last year's rant unceremoniously ganked from Jason Della Rocca's blog and used here without permission.
Respect is Earned
"No F@%$ucking Respect! Social Game Developers Rant Back" was held in one of the largest spaces at the Game Developers Conference: room 3014 in the West Hall, which seats roughly a billion people. The lunch time session promised informed, thought-provoking and entertaining rants from a line-up of the usual suspects:
Ian Bogost, wry academic and creator of the Cow Clicker parody of social games
Brenda Brathwaite, opinionated champion of (sometimes manipulatively) emotional games
Trip Hawkins, a cool and collective business maven who happened to found Electronic Arts
Chris Hecker, game graphics guru and indie advocate
Steve Meretsky, best known to me for his work in interactive fiction back in the day
Brian Reynolds, comparitively mild-mannered designer of some pioneering 4x games (and token Zynga panelist)
Scott Jon Siegel, a Playdom designer who was billed as the panel's youngster, but who actually had more experience in social games than anyone else on the panel (a point he made abundantly clear in a loud, fast-paced, and HILARIOUS "bonus rant", my favourite moment in the whole session)
Floating in the background was Jason Della Rocca, former IGDA chief who, i should point out, knows me. Moderating the panel was the equal-parts energetic and abrasive Eric Zimmerman.
Pay to Play
As i entered the room, a CA (volunteer "conference associate" who checks badges and collects session feedback forms) was handing everyone a plastic coin from an orange bag. i was intrigued, and rubbed the ersatz booty between my fingers while the first delegates slowly trickled in. A slide on the A/V screen explained the point of the coins: the person who collected the most coins from the other players in the room by the halfway point of the session would be invited to the front to do a "guest rant" on social games.
i didn't really want to rant, dear readers ... but i DID want to win the game. i looked around the room at the hundred-or-so delegates and quickly calculated the amount of glad-handing and baby-kissing i'd have to do to amass enough coins to win. i knew i was up against the likes of Jane McGonigal, who despite being featured in two or three other GDC panels and talks that week AND a recent Colbert Report episode was nonetheless salivating over the chance to grab the mic yet again. i knew i was no match for Jane's celebrity, eagerness, and feminine wiles. What chance did a chubby nobody with lunch stuck in his teeth have against a Colbert alum?
Clearly, my only recourse was to use social engineering to win the social game.
The Game Was Afoot
i strode back to the entrance, to where the deliciously young and impressionable CA was handing out the coins. In an urgent voice, i said "Excuse me! Chris Hecker, one of the panelists, said he only really wants about half the room to get these coins. He sent me to get the bag and run it up to him at the front of the room."
Then, with no skepticism or suspicion, the CA pleasantly purred "sure," and handed me the bag.
He HANDED me the bag. The bag with all the coins. i had all the coins.
My heart racing, i rushed back to my seat at the other end of the cavernous room. i have never shoplifted before. i've never possessed an illicit substance. i'm known to my small segment of the industry as being unfailingly honest, often to my detriment. And here, through the uncharacteristic use of cunning and deceit, i had snatched the entire bag of plastic coins that GDC's social games industry powerhouses needed to run their social game. i tried to judge how best to cram the coins into my body cavity to hide them, and decided instead to furtively stuff the bag into my backpack before giddily awaiting the coming storm.
A Vote for Jane
Meanwhile, my impromptu nemesis Jane McGonigal had started campaigning for coins. At that time, she apparently didn't have a rant idea either - she, like me, just wanted the coins. She came closer to my row, and appealed to the crowd to give her their coins. i, mad with secret power, tried to look casual as i turned to face her in my seat and said "you're not gonna win."
"Why not?" she said, annoyed. This was Jane McGonigal, after all. Why wouldn't she win?
"Because i'm gonna win." It was a bold claim from a guy casually kicking back in his seat, surrounded by delegates who still had their coins. Deciding not to waste any more time on my cryptic claims (which were just my misguided attempt at good-natured smacktalk), she spun around to bring her coin campaign to the delegates in other rows.
The Jig Was Up
Meanwhile, at the front of the room, i heard either Jason or Eric snap "what do you mean someone stole the bag??" Oh crap. The doe-eyed CA, realizing he'd been duped, started scanning the rows of seats for me, patrolling them like a prison warden. i kept my head low and stared at my backpack on the floor - the very backpack that burned with ill-gotten gold. Soon, my pretties ... soon, it would all be mine.
i exhaled heavily when the rants finally started. Only about an eighth of the attendees had actually received coins (thanks to me), but Eric never let on. He cheerily explained the rules a few more times, never letting on what had happened, and then the ranting began. Panelists after panelist took to the mic to plead their cases on the validity of social games. At the halfway point, Eric announced that it was time to learn the results of the game: who in the room had collected the most coins from the other players?
A few murmurs of "i have five coins" and "i've got a couple" kicked things off. Jane McGonigal jumped up and proudly presented her handful. Eric seemed pleased that the winner was someone he knew and could trust not to be an ass on the mic.
And then i stood up.
On the chair.
And, holding the orange plastic bag aloft like Perseus presenting the head of Medusa, defiantly proclaimed "I HAVE THE ENTIRE BAG."
It was exactly like this, except that i had pants on. .... and i have a much bigger cock.
The room erupted. Some people laughed. Some jeered. Some guffawed. i was beaming, incredibly pleased with myself, like a toddler who's just learned to take off his own diaper. i fully expected Eric and the other panelists to smile along with me. Aha! We are social gamers, this was a social game, and somehow this delegate had managed to convince, through social contrivance, the impressionable CA to hand him the bag of coins.
It recalled the massive coup in the MMO Eve Online, in which social maneuvering led to a devastating take-over of one of the game's most powerful cabals.
Taking Crayons, Going Home
Through my squinty smile, i scanned the faces of Jason, Eric, and the panelists. It was not a pretty sight. They were scowling. Actually scowling. "You took the whole bag?" they said, disgusted.
"Well ... yeah!"
"That was against the rules, though." This last came soberly. "It was against the RULES." Zimmerman petulantly wagged a finger at the slide.
"No it wasn't. It was a social game, and i gamed it socially. The CA handed me the bag."
"B... but you have to get the coins from other players."
A hurried debate broke out about whether or not the CA was a player, and whether or not i had taken the coins "legally". My interpretation of the rules was that the player with the most coins wins, and i had the most coins. Someone else spoke up and said "We don't even know he has any coins, though. He's just holding a plastic bag. He might not have ANY coins."
The weight of the coin bag pressed heavily against my palm. i was irked. Not only did the bag contain coins, but it contained nearly ALL the coins - enough for the hundreds in attendance and then some. And they were MY coins. Not only was i denied my hero's welcome and a pomp-filled invite to the front of the room ... now i was being accused of CHEATING, and worse ... of not even having all the coins.
Someone in the audience shouted out "Who do you think you are - Zynga??" The crowd laughed.
"Show us," said someone on the panel. "Show us the coins you supposedly collected."
My fist tightened on the orange plastic bag. Through knitted eyebrows, i raised the bag over my head and showered myself in a cascade of gleaming, glittering plastic coins. It was like that scene from Flashdance, except with a chubby fully-dressed nerd instead of half-naked Jennifer Beals. When the torrent of winnings finally dripped dry, i casually tossed the empty bag on the coin-littered floor and held my hands out plaintively to appease the room.
Eric spun to address the panelists. "What do you think? Should we let this CHEATER do a guest rant?" To a man, every single one of the panelists gave me a thumbs down.
You Don't Know What You've Got Til It's McGonigal
i had been robbed. And Jane McGonigal, flaxen-haired upholder of the game creators' true intent, was named the winner.
McGOONNNNIGAAAAAALLL!!!!
During the session, a few Twitter friends rushed to my defense.
Two twists in this story came one after the other: Jane was invited up to speak, and brought two friends with her. i later learned that the organizers considered this a cheat as well. In another unexpected turn, Eric came up to me during the rants and mouthed "Do you still wanna say something?"