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VR arena for Russian enthusiasts, 35 locations throughout the country.
February 14, 2022
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Author: VA Arena
Yes VR is a virtual reality arena for team battles with free roam. Putting on a VR helmet, users immerse in a virtual environment at the pre-prepared area and interact with each other. The game is a shooting battle with personal and team domination. For users fifteen maps are available with the following basic scenarios: capture, defense, random combat with a quick start. Up to ten people, divided into two teams, who has two gathering points on opposite sides of the level, can participate in the battle at the same time.
Thanks to the high accuracy of the device and quality tracking, the game is safe for all participants. Yes VR is one of the largest growing networks of virtual reality arenas throughout Russia, with 35 active branches.
Description of Yes VR Arena
The battle takes place indoors at the open prepared area with the optimal size from 200 to 500 m2. For the arena decoration a unique corporate style in yellow and black colors was designed. It gives the atmosphere of cyberspace. A customized VR helmet Oculus Quest 2 with an additional 12 hours power supply is used as the main device.
The key difference between Yes VR arena and VR clubs is free roam: players can run, jump, crawl, squat, etc. For cases when there aren’t enough participants for a team game, bots with different settings were added to the new version of the arena.
https://www.reddit.com/r/yesvr/comments/roh940/vr_shooter_from_yes_vr/?context=3&utm_content=title&utm_medium=post_embed&utm_name=90400c2edfb343088cd48d03c658aa64&utm_source=embedly&utm_term=roh940
When a player puts on the VR helmet, a virtual battle map with detailed elements is displayed in front of his eyes. The main menu will be available at the top of the screen after pressing the “menu” button on the left controller. The player will be able to track the percent of life, the amount of ammunition in the magazine, and the table of participants. Magazine reloading is done natively as in real life. You have to pull the horn out of the unloader on your body and insert it in place of the empty one with the carrier locking. Through virtual reality glasses the player sees not only the scenery and participants, but also his virtual body with repetition of physical movements.
The player’s movement through the virtual arena is provided by a tracking system that captures the position of the device in space, transferring the exact coordinate at a moment to the arena server.
Yes VR Arena is an upgraded version of Cyberaction Arena with the core modules updated. The arena has improved graphics, the field levels have been worked out, and new sounds have been added. New avatar images are even more realistic.
The new Yes VR arena shell allows to play a game session via local network without Internet connection what facilitates opening of new arenas in “complicated” locations or off-site events.
Benefits for business
Yes VR arenas are gaining popularity in every region of Russia. At the moment, it is one of the promising areas of entertainment, which includes interaction in virtual reality with free roam, wow effect of immersion and high profitability. There are 35 arenas in Russia, and their number is growing every month, replacing the usual types of recreation, such as laser tag, cinema or quests. This is due to the low entry threshold and high profitability, allowing to reach a positive result after only 6 months. Launch of Yes VR arena is done according to a proven algorithm, and the new owner has to follow a clear plan, which dozens of arenas have already passed before reaching a positive result.
Future projects
Observing the rapid development of the virtual reality world, the Yes VR arena project will be developed in three directions:
1) Creation of a tournament among existing arenas. In the future, a league will be created with the participation of professional athletes who will fight for prizes from major sponsors. In every city permanent teams, which are ready to take part in major competitions, are already forming. The prospect of cyber sportsmen in virtual reality is very high, since this niche is only gaining momentum.
2) Creation of a training center and a community of players. Multiplayer shooters have become the trends in downloads and engagement for 20–21 years, motivating players to try themselves in virtual reality arenas.
On the basis of our Yes VR arena, an educational focus on tactical training of teams in virtual reality will be created. Access to the training will be available to both regular players who visit the club, as well as online users registered on a special arena server.
3) Connection of online spectators to Yes VR arenas. One of the important tasks for arenas is the quotability and the ability to have their fans. In the future, we plan to make each arena a viewing and streaming service for platforms (Twitch, YouTube, Instagram, tiktok).
4) Integration of Yes VR arenas into the metaverse. Integration into the metaverse is a logical stage in the development of virtual reality arenas. The specialists of our company estimate the high probability of appearance of several global metaworlds, which will compete with each other for various sectors of virtual space. Our arena will accumulate experience and form its own community with the subsequent transition to the global network.
Choosing a business in virtual reality, you can start earning now, without worrying about economic crises and global problems. This orthosol each year shows a dynamic growth of 30% per year and more, conquering new markets. Now is the right time to think about working with VR products, if you don’t do it, others will.
Web: va-arena.ru
Instagram: @_yesvr_
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