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Players can now try out a free demo for this whimsical and chaotic adventure through the Dark Mountain on Steam and Itch.io
February 8, 2022
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Author: Noisy Head Games
Cambridge, UK -- 08th Feb 2022 -- Noisy Head Games
Beyond the Long Night, a whimsical twin-stick shooter with roguelike mechanics, has just launched it’s Kickstarter campaign. Developed by Noisy Head Games, a UK based indie studio whose developers have previously worked together at Cambridge based company Frontier Developments, Beyond the Long Night combines a charming indie adventure with chaotic roguelike combat.
Players will be tasked with exploring the Dark Mountain - a subterranean world full of monsters, treasures and secrets. The roguelike mechanics of the game are woven into the story, with the game taking place within a world caught in a time-loop. As players make the dangerous ascent up the underground mountain, they will be chased by a mysterious and unrelenting force known as “The Storm” that destroys everything in its wake. With an emphasis on mystery, replayability, loveable characters and a retro pixel art aesthetic, Beyond the Long Night will offer players an exhilarating adventure where its secrets are drip fed and revealed across multiple playthroughs.
The Kickstarter has been launched with an initial goal of £8,000. The game is initially being developed on Windows PC and in English, but ports to Mac, Nintendo Switch and more languages are confirmed to be early stretch goals of the campaign.
Support the Kickstarter today: https://www.kickstarter.com/projects/noisyheadgames/beyond-the-long-night
About the developer
“How many sound designers does it take to make a video game? Well, we’re giving it a go with three! We all met in the audio department at Frontier Developments and have over 20 years of professional game development experience between us.” - Steve Hollis
Noisy Head Games was founded by ex-Technical Sound Designer Steve Hollis. His past titles include Planet Coaster, Planet Zoo and Jurassic World: Evolution, where he specialised in audio programming, music and music systems. Development for Beyond the Long Night started in early 2020, with Steve Hollis working as the lead developer, and the sound design being developed by audio professionals Ross Stack and Pablo Canas.
Press contact
Name: Steve Hollis
Company Name: Noisy Head Games
Email: press(at)noisyheadgames(dot)com
Press Kit: Press Kit
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