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Cross Racing Championship 2005 : Where Racing gets Dirty!
July 25, 2005
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Project 3 | The most accurate re-creation of real life Autocross, Rally Cross, Off-Road, Dirt-track, Rallying, Road Racing and Circuit Racing seen to date.
Label: Project Three Interactive
Developer: Invictus-Games
Genre: Cross-Racing
Release: September 2005
PEGI: 3+
SRP: £19.99
Mixing realistic motor-sport simulation and sheer racing fun, CRC 2005 will appeal to both rally fans and road-racing fans with its UNIQUE CROSSOVER APPROACH !!
Explore photorealistic sceneries, ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. Start out as an amateur Autocross racer and race in 65 breathtaking racing events, upgrade and improve your vehicles and aspire to become the ultimate "Cross Racing Champion". Do you possess all the skills needed?
CRC 2005 features single- and multiplayer action and extensive set-up options which are an integral part of the game, along with accurate and ultra realistic car handling, detailed car components including articulated suspension systems and even glowing disc brakes! The many vehicles are fully user-customisable, both in their appearance and performance, using an intuitive interface.
FEATURES INCLUDE:
Unique rally and road racing crossover
Incredibly accurate physics
Real-time damage system
Highly detailed cars and interiors
65 racecourses
5 levels of difficulty
Several multiplayer modes for LAN and internet
Supports All-Seeing Eye browser
Active car modding support
Import your own MP3 playlist
Technical Specifications:
AI:
AI drivers have the ability to learn the various tracks to offer the player a realistic and continually challenging racing experience.
AI drivers can react emotionally and can become angry or they can be affraid of the player and can be as unpredictable as human players.
3D Engine:
Real time environment mapping
High Dynamic Range imaging
Bump mapping
Specular highlights
Flare and Glow effects
Animated textures
Pixel shader water reflection effects for lakes, rivers, ponds and Waterfalls
Motion Blur
Noise Effects
Automatic Contrast Balancing
Physics:
Incredibly accurate handling system
Realtime damage system
100% simulation, no cheat forces.
Dynamic modelling of tyres, surfaces and aero-dynamics
Gameplay:
Multiple gameplay modes including various single player and multiplayer dedicated game modes.
Non linear career mode
Special "hot seat" and other multiplayer modes
Fully player customisable cars including Race Number, decals, paint job and performance tuning.
Graphics:
Highly detailed interiors, particle effects, detailed car components including articulated suspension systems and glowing disc brakes
Detailed and living environments
SYSTEM REQUIREMENTS
Minimum Configuration
Windows 98, 2000, XP
Pentium IV 1.4 GHz or AMD 1.4 GHz CPU
256MB Ram (512 for XP)
700 MB of free hard drives space
NVIDIA GeForce 2 MX 400 / ATI Radeon 8500 or better
DirectX 9.0 Compatible Sound card
Recommended configuration for optimal performance
Windows 98, 2000, XP
Pentium IV 2.2 GHz or AMD 2.2 GHz CPU
512MB Ram
700 MB of free hard drives space
NVIDIA FX series / NVIDIA 6xxx series or better / ATI RADEON 9600 or better
DirectX 9.0 Compatible Sound card
For further details go to: http://www.crc-game.com/
For Further Developer information go to: http://www.invictus.hu/index.php?lang=en
About Project Three Interactive
Project Three Interactive is a leading publisher of PC Games focused at Europe. The company was founded in January 2000 in the Netherlands and has shown a steady growth since. Its innovative products are being distributed through a vast and growing quality network of international partners all over the globe. With the acquisition of Project Three Interactive Studio AB ("Termite Games") in Malmö, Sweden, the fast-growing Project Three Group has integrated game development and publishing activities under one umbrella, thus securing a steady flow of quality products for years to come. In the near future the company strives to increase its number of releases to (at least) five products a year, and cover the next generation console platforms as well.
[Ends]
If you require any assets, samples, screen shots please feel free to contact at Chaloner Associates on the above contact email address or by telephone on +44 (0)1954 270599
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