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Embroider your fate with Threads of War

“Battle City”-inspired game in the style of Ukrainian embroidery is announced for Steam.

game_press

April 10, 2024

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Andriy Kostiushko :

Kyiv, Ukraine - April 9, 2024 - Andriy Kostiushko, the game designer of Football, Tactics & Glory, announced a game which he has been working on with his 11-years-old son, who is a programmer.


Threads of War is a game that combines the mechanics of Battle City with rogue-lite progression. The game is designed in the style of Ukrainian embroidery. It allows players to experience the liberation of Ukrainian cities in the first year of the full-scale war, playable both solo and in co-op.


The game will be released at the end of autumn 2024. The game's price will be announced closer to the release.


But you can add it to your Wishlist already:
Steam page: https://store.steampowered.com/app/2917630/Threads_of_War/
View the trailer: https://youtu.be/LONzOLCzw8c


Game features:

- Combining Battle City with rogue-lite progression.
- Single and Cooperative play (hot seat).
- Every game element is created in the style of Ukrainian embroidery.
- The opportunity to take part in liberating Ukrainian cities in the first year of the full-scale war.
- Reimagined and modernised Battle City mechanics, including added "boss" mechanics.
- Ukrainian folk music in 8-bit style.


More about the game:


“Embroidery is part of the Ukrainian cultural code.”, said Andriy Kostyushko, who created the game design, art and music for the game. “The patterns on the embroidery serve as talismans that provide strength and inspiration in our country's defence against dark forces. This metaphor is the basis of the visual style.”


The player begins in Hostomel (where the world's largest aircraft, "Mriya," was destroyed), continues in Kyiv, liberates a series of other cities, and concludes with the final "boss" of 2022: the battle for Kherson. Between cities, the player will choose bonuses that affect their gameplay style. Levels will become more challenging, and occasionally players will need to fight mini-bosses (levels with unique rules, for example, enemy drones that limit the character's movement area; to stop the drones from interfering, the enemy headquarters must be destroyed).


Character death leads to defeat. However, players will gain experience and unlock new bonuses that appear between battles. This symbolizes both the death of every warrior who did not live to see their victory and the ability of the Ukrainian army to grow and learn from their mistakes.


In co-op mode, two players can go through the campaign on the same screen. They will try to overcome enemies together, but can also tease each other by picking up improvements and ammunition right before their companion's eyes. The player who scores more points on a level will be the first to choose a bonus before the next level, motivating players to fight better.


The music will feature Ukrainian folk melodies reimagined in chiptune style. But it's not just a simple translation of notes into 8-bit sounds, but an attempt to convey the anxiety of the first year of the full-scale war, the roar of a tank column, and the unleashing of Ukrainians’ inner strength using the instruments and music techniques popular during the original Battle City's heyday.


Links:

Trailer: https://youtu.be/LONzOLCzw8c
Steam page: https://store.steampowered.com/app/2917630/Threads_of_War/

Media Contact
Andriy Kostiushko
[email protected]


About Creators


Andriy Kostiushko has been developing games for 18 years already, and he is known for designing successful turn-based football management strategy Football, Tactics & Glory which has 88% rating out of ~3500 reviews.


Askold Kostiushko is a programmer of the game who wrote 100% of the game’s code. He started learning programming at the age of 5, and before Threads of War he alredy has released several amateurish games on itch.io.


Despite the programmer's young age, the demo version, set to release in 1-2 weeks, will demonstrate the stability and good quality of the future game. This is evident in the game trailer, which shows real gameplay from the working version.

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