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Market to grow to precisely $254.6 billion by 2030.
November 30, 2023
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Research and Markets :
[30-November-2023]
DUBLIN, Nov. 30, 2023 /PRNewswire/ -- The "Video Games - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.
Global Video Games Market to Reach $254.6 Billion by 2030
The global market for Video Games estimated at US$184 Billion in the year 2022, is projected to reach a revised size of US$254.6 Billion by 2030, growing at a CAGR of 4.1% over the analysis period 2022-2030.
Mobile Games, one of the segments analyzed in the report, is projected to record 4.9% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.2% CAGR for the next 8-year period.
The U.S. Market is Estimated at $42.8 Billion, While China is Forecast to Grow at 4.7% CAGR
The Video Games market in the U.S. is estimated at US$42.8 Billion in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 4.7% over the analysis period 2022 to 2030.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 2.9% and 4.1% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.
What`s New?
Special discussions on the global economic climate and market sentiment
Coverage on global competitiveness and key competitor percentage market shares
Market presence analysis across multiple geographies - Strong/Active/Niche/Trivial
Online interactive peer-to-peer collaborative bespoke updates
Access to digital archives and trademarked research platform
Complimentary updates for one year
Access to curated YouTube video transcripts of market sentiments shared by CEOs, domain experts and market influencers via interviews, podcasts, press statements and event keynotes
MARKET OVERVIEW
Current State of the Video Games Industry: A Review
Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
Global Economic Update
Competition
Video Games - Global Key Competitors Percentage Market Share in 2023 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2023 (E)
Video Games: Introduction/Overview & Types
Recent Market Activity
Innovations
MARKET TRENDS & DRIVERS
With "Speed Being the King" in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here's Why
Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
Here's Why Console Gaming Still Remains Popular
"The More the Merrier". Social Gaming Storms Into the Spotlight as a Major Trend in 2023
Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
Convergence of Gaming and Gambling, a Key Trend in the Market
As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
Make Way! Here Comes Metaverse Gaming
Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
Percentage Breakdown of Global Number of Gamers by Gender for the Year 2022
Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
Artificial Intelligence (AI) Innovations Transform Video Games
With the Ability to Self-Learn, Evolve, Interpret & Respond to Player's Actions, AI is Poised to Take Realism in Games to the Next Level : Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
Blockchain Emerges to Change the Gaming Landscape
From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
Here's How 5G Will Transform Gaming
The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today's Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
Developments at Hardware & Content Level Boosts Opportunities for Video Games
Holographic Games Hit the Spotlight
What are Challenges in Store for the Market in the Coming Years?
Select Competitors (Total 521 Featured)
Activision Blizzard, Inc.
Blizzard Entertainment, Inc.
King Digital Entertainment plc
Apple Inc
Atari SA
BANDAI NAMCO Holdings Inc.
Bluestack Systems, Inc
Capcom Co., Ltd.
Electronic Arts, Inc.
EA Sports
PopCap Games, Inc.
Facebook, Inc
Google LLC
iWin, Inc.
Konami Group Corporation
Konami Digital Entertainment Co. Ltd.
Konami Gaming Inc.
Nintendo Co. Ltd.
Riot Games, Inc
Roblox Corporation
Rovio Entertainment Corporation
Sega Holdings Co., Ltd.
Sony Interactive Entertainment Inc.
Supercell Oy
Square Enix Holdings Co. Ltd.
Square Enix Limited
Take 2 Interactive Software, Inc.
Tencent Holdings Ltd
Tetris Holding, LLC
The Walt Disney Company
Twitch
Ubisoft Entertainment SA
Unity Techno logies
Valve Corporation
Xbox Game Studios
For more information about this report visit https://www.researchandmarkets.com/r/98uk6h
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SOURCE Research and Markets
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